It's really hard to figure out what's going on. The text themselves seem AI-generated; it's difficult to maneuver when there's a lot of things happening, yet nothing at all.
ZTIER
Creator of
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Dude, you made a game like Vampire Survivors for a jam? Insane! It's cool; I'm a fan of bullet heaven roguelikes, so that's a plus. At least that's what I understood from the gameplay. Sorry to say but I couldn't get past the first area haha :<
The mechanics are overwhelming and kinda difficult to pick up at the start. FPS also tanks on my low-end laptop with more than 15 enemies on screen though, lol.
Apologies for the late reply — a bit busy because it's the weekend — but thank you for your kind words!
I had my brother playtest the game after I submitted it, and he also had some trouble with certain patterns. I will definitely be making optimization changes regarding the difficulty and fix some bugs as well.
Once again, thank you!
Thank you for playing! And you might be winning the RNG, lol. The way I have enemy spawning set up is the next number has a 50% chance to be the negative of the current sum, meaning if you have 3 = 3, the next number has a chance to either be random or -3 to make it 0. This was to make it easier, but I guess I can tweak the chance a lil bit.
Cheers, dude, and thank you for playing my game! My first idea was a small arcade shooter game but shortly after I wanted to actually be able to move dynamically. There also came the ideas of "zombie apocalypse" and "lone survivor" and so Last One Standing was born! The effect is a CRT shader if you want to play around with that.
Really fun game, love how you did this! An endless mode would be great and maybe a combo + point system as well, just to see how far I can get and how many points I can accumulate. Overall, pretty addicting! I do wish the sum animations on the left were a bit slower though, because the next game started around half a second after the win. Well, I got used to it, wasn't that bad.
I had originally planned on upgrades, but I didn't really have much time. I have an empty "powerups" folder in the game files, lol. Maybe I'll add them after the jam; I still want to somewhat keep the base feel of the game that was there with the original submission.
For the enemy thing, that's quite odd. The way I set up enemy AI is that they just spawn every 1-3 seconds and immediately chase the player (with some minor tweaks to avoid overcrowding) though. There shouldn't be any issues with having to find enemies since they'll look for you. If possible, can you provide more details? Also, thank you for playing my game!





