Really cool premise, but I think the enemies spawning might be messed up or something. After a little while I was just wandering around trying to find enemies but just seeing the same three over and over again.
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Last One Standing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #20 | 3.952 | 3.952 |
| Presentation | #21 | 3.857 | 3.857 |
| Overall | #35 | 3.548 | 3.548 |
| Use of the Limitation | #40 | 3.333 | 3.333 |
| Enjoyment | #54 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 (me)
Software used
Godot, Google Chrome (sfxr, itch.io — audio)
Use of the limitation
Only 4 hues in the game
Cookies eaten
None
Comments
Thank you for playing! And you might be winning the RNG, lol. The way I have enemy spawning set up is the next number has a 50% chance to be the negative of the current sum, meaning if you have 3 = 3, the next number has a chance to either be random or -3 to make it 0. This was to make it easier, but I guess I can tweak the chance a lil bit.
I believe I shot the numbers, but I'm not 100% certain.
Edit: I got it to happen again, this time there were only two numbers, 4 and 16. Right before I was left with just those two I saw some other numbers spawn in but they were all moving away from me. Maybe something's happening to the pathfinding?
Bro this is so innovative man :))))) Last One Standing? Who would have thought of that! I really enjoyed the game, although I can barely survive for long. I also appreciate the vfx on this game (is it vhs effect? I don't really know XD). Anyways, great game man, and I hope you keep up the good work on upcoming games too!
Cheers, dude, and thank you for playing my game! My first idea was a small arcade shooter game but shortly after I wanted to actually be able to move dynamically. There also came the ideas of "zombie apocalypse" and "lone survivor" and so Last One Standing was born! The effect is a CRT shader if you want to play around with that.
Nice One hehheh. Good idea with shooting enemies with the right operation, I like the horror-ish feel to it too. I felt like there are opportunities to implement upgrades but maybe that would have made the game more complex ahhaha I didn't feel very motivated to seek out enemies at the start though, perhaps the enemies could appear sooner in the game?
I had originally planned on upgrades, but I didn't really have much time. I have an empty "powerups" folder in the game files, lol. Maybe I'll add them after the jam; I still want to somewhat keep the base feel of the game that was there with the original submission.
For the enemy thing, that's quite odd. The way I set up enemy AI is that they just spawn every 1-3 seconds and immediately chase the player (with some minor tweaks to avoid overcrowding) though. There shouldn't be any issues with having to find enemies since they'll look for you. If possible, can you provide more details? Also, thank you for playing my game!
Last One, heh I see what you did there. The eerie music and CRT aesthetic adds to the experience. I like the idea of shooting enemies to form an equation, but I feel the enemies move a little too fast at times that I don't get a chance to actually seek out other numbers.
The music and the ambience gives it a neat touch!
I would like to have more than one hit to die, but at least I did some equations haha
Neat game! I like the concept and the graphics and music are really good. I found it a little difficult mostly because I felt like there wasn't many enemies I could match up easily. Also there is a minor bug where the game saves the enemies you shot last game into the next if you die before you confirm. Altogether, awesome job!!
The atmosphere in this game is sublime, the art and post effects also work so well together.
The game mechanics are very interesting and easy to pick up and play. I just found it a bit difficult to succeed with the limited time I’ve played this game as I felt there was a bit too much I had to focus on at once, I have dumb brain. But I really enjoyed this game, I can see this being an interesting twist to the general Vamp Survivor genre with some more modifications and additions.
really cool game, like to play it, music good fit - real feel like you is last standing😁, good idea and realization
little shortcomings:
- little bugging when lean on the objects(tree and fences),
- for some reason score and up line(where calculating the numbers) don't reset when lose and start again🤔
btw it was little hard to get used to the control of change math sign(on "e"/"q" key), maybe if it was on RightMousClick it was more understandable. But if it was made specially - for make game harder, than ok - it good perform its function😅
Good job was done😃👍 happy for you, it's so good that Jam have late submission function😊
Thank you! And I'll be pushing a fix to resetting selected numbers in a while. I'll also take into consideration your RCLICK idea; that's neat! The objects were mainly for navigation so you knew that you were actually moving on the map, but I had some plans for that that I couldn't properly implement.
I liked the concept. But I found it very hard to hit the right numbers. Maybe instead of shooting the second number you could select the with the mouse?
Love the concept so far!! Kinda hard on the first try tho. but getting easier once you get used to it
Nice work!
I really like the retro art style.
The bullets feel fun to shoot, and the equations nice to solve.
I find working with two digit numbers to be quite cumbersome, but maybe that could be solved with just showing the result like the commenter before me suggested.
And maybe this is intentional, but during the main menu, after having played the game, the mouse goes invisible?
Nice game though, 7/10
Thank you! I started quite late on development (less than a day remaining) so there was bound to be some problems. Nevertheless I'm proud of what I made. Anyway, the issue with the mouse isn't intentional. I've since known the cause and pushed it aside for later, but now is later. I'll be fixing that!
The concept is really cool but I do think this can be balanced better. Having to work with 2 digit numbers just makes everything harder. It'll also be a nice quality of life feature if the result was shown instead of hidden, so I knew which numbers I should aim for instead of having to do mental math. Also since we're working with 4 colours, I think it'll be cool if the ones you subtracted glew red instead of green.





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