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(2 edits) (+1)

Very well-made game you guys have here. An innovation of a well-known game is always a good approach, and I like it a lot. Hell, I totally forgot the time, cause I'm fully invested into the gameplay loop. At first things are a bit vague, but later on, it makes so much sense. It seems like the point of the game is to make sure that you loose a considerable amount of time before you realize something, and in this case, gather enough information to beat the living hell out of the opponent :)))) Honestly, very solid submission guys, and I hope you guys do well on upcoming projects too!

PS: Who the hell place the mannerisms tells onto the table, face up ;)))