First things first - I feel like it's time to fix your netcode. During the stream when I noticed the lagging - I had to switch to a mobile hotspot so that I don't hog my main internet line which I use for streaming, so I actually have some stats.
I used my cell hotspot for roughly 26 minutes and 51 seconds (at least that's what the timer was when I said on stream I hopped onto a different network), and my iPhone reports that I spent 476MB of traffic on hotspot. Which would bring the required internet speed to play the game with not that much lag to... 2.3mbits/s. Probably around 2mbit/s if I'm being generous and add a bit of time after the time ran out and time I spent connecting and testing before I said it out loud. In any case - that's kinda not good. Needs netcode optimization real bad.
Character models are nice and very welcome. Great capsule art. A very, very nice and fun game, especially in multiplayer. Maybe it's time to add roles and other rp options to separate the chores between people?
Wasn't really sure what to do. Shoor and walls very shiny, maybe just unlit would work better for this artstyle. Keyboard shortcuts unclear? Enter to type but a hint would be nice, had to ask for how to drop items in chat, which was g.
This game is really coming together since I last played it, especially since there are actual characters you play as now. Aside from what other people said, I would recommend adding some sort of undo button in the character customization screen because I accidentally clicked the randomize button and lost progress on the character I was working on lol. Nice work.
i feel like basic ingredients should be cheaper, and you should get the new tools you unlock for free, or you risk not having money to buy what your customers need.
maybe there should be some kind of quota mechanism where you need to earn a certain amount of money to reach the next level? this way you have an objective without having to rely on your income to continue playing during a level itself.
in single player if you fuck up your finances you are shit at the game and you kinda deserve it, but in multiplayer you end up losing even if you play "properly" if the other players are shit at the game or just don't care.
I think this game has serious gmi potential with higher fidelity art and animations. Once I got the hang of making stuff I had a lot of fun trying to optimize my steps. I really like the idea of buying more machines and furniture to increase scale.
Only noticeable issues I noticed was if you spam jump fast enough and in a certain way you can double jump / float around. Using the Escape key to open / close the menu on the browser is also kinda finicky with fullscreen mode on.
Maybe you could add some features like text chat, and multiplayer lobbies so we can invite others? I also think the moe moe kyun action could be a little more engaging, perhaps with a timing / rhythm component so it's possible to do bad, okay and great moe spells.
Comments
First things first - I feel like it's time to fix your netcode. During the stream when I noticed the lagging - I had to switch to a mobile hotspot so that I don't hog my main internet line which I use for streaming, so I actually have some stats.
I used my cell hotspot for roughly 26 minutes and 51 seconds (at least that's what the timer was when I said on stream I hopped onto a different network), and my iPhone reports that I spent 476MB of traffic on hotspot. Which would bring the required internet speed to play the game with not that much lag to... 2.3mbits/s. Probably around 2mbit/s if I'm being generous and add a bit of time after the time ran out and time I spent connecting and testing before I said it out loud. In any case - that's kinda not good. Needs netcode optimization real bad.
Character models are nice and very welcome. Great capsule art. A very, very nice and fun game, especially in multiplayer. Maybe it's time to add roles and other rp options to separate the chores between people?
Good stuff. But netcode needs fixing real bad.
Wasn't really sure what to do.
Shoor and walls very shiny, maybe just unlit would work better for this artstyle.
Keyboard shortcuts unclear? Enter to type but a hint would be nice, had to ask for how to drop items in chat, which was g.
nice
This game is really coming together since I last played it, especially since there are actual characters you play as now. Aside from what other people said, I would recommend adding some sort of undo button in the character customization screen because I accidentally clicked the randomize button and lost progress on the character I was working on lol. Nice work.
Dev, I ask for a Mirror so I can see if the tights are truly white.
it's kinda easy to softlock.
i feel like basic ingredients should be cheaper, and you should get the new tools you unlock for free, or you risk not having money to buy what your customers need.
maybe there should be some kind of quota mechanism where you need to earn a certain amount of money to reach the next level? this way you have an objective without having to rely on your income to continue playing during a level itself.
in single player if you fuck up your finances you are shit at the game and you kinda deserve it, but in multiplayer you end up losing even if you play "properly" if the other players are shit at the game or just don't care.
I think this game has serious gmi potential with higher fidelity art and animations. Once I got the hang of making stuff I had a lot of fun trying to optimize my steps. I really like the idea of buying more machines and furniture to increase scale.
Only noticeable issues I noticed was if you spam jump fast enough and in a certain way you can double jump / float around. Using the Escape key to open / close the menu on the browser is also kinda finicky with fullscreen mode on.
Maybe you could add some features like text chat, and multiplayer lobbies so we can invite others? I also think the moe moe kyun action could be a little more engaging, perhaps with a timing / rhythm component so it's possible to do bad, okay and great moe spells.