Hey its pretty fun even as prototypes go. Some of this feedback is probably stuff you already plan to add but ill list it for posterity
- My favorite thing to do while running around was slide my thumb between the jump and airdash buttons to move around faster than the basic sprint. When doing this if you collide with any slope (even extremely shallow ones) then you play the head bashed against wall animation which totally kills your momentum
- running up and clinging to walls reminded me of ninja gaiden black for some reason
- since air control is pretty tight i didnt find any use in the test area for the ground pound
- wall sliding and jumping could really use some particles and sfx
- tested on a PS5 controller and support seemed to work seamlessly
- i like all the squash and stretch on the character animations
- personal preference, but i like when in 3D platformers there is a way to retain momentum on landing like doing repeated speedkicks in mario 64
Good stuff, keep it up.