played on boss difficulty
- feedback and bounciness of everything feels so nice, its thugnificent
- automatically picking up and swapping weapons is very appreciated
- enemy sound effects are really good and remind me of god hand
- i wish that there was a weapon or two which would break very fast but could be used to eliminate problem enemies in 1-2 hits
- i made it to the big square arena with the shotgun (which felt great) and then got filtered by the thug wave with 2 shooters in it, seems like blocking them or keeping an enemy between you is the only way to deal with them
- i like the simplicity but part of me wishes there was some sort of movement mechanic to make running around or dodging enemies more interesting
- my slop brain is conditioned to expect a reward for parrying an attack with perfect timing
whats here is pretty excellent and fun, ill probably return and see if i can beat the level later.