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  • Agreed with the other feedback that it's hard to tell the charge of the jump.
  • It was also annoying having to hold left/right first to guarantee the direction because doing it after pressing up would make you go straight up. There should be a grace period like coyote jumping is to edge jumps.
  • Also, there were a few jumps that felt like they charged too fast? Maybe it's just me but there were some were I wasn't holding the charge that long yet I went flying. Just retried it, I don't think this applies because the charge window is so small.
  • Got to 10% and got stuck on the overhang above the three small platforms. I ended up ragequitting, so mission accomplished?
  • It is easy enough to get into playing the game.
  • Froj is cute.
  • Wondering if there should be a minimum jump? Like adjusting left or right should be a risk but there were times where the jumps were so negligible that I basically didn't move.