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(+1)

Very fun very polished.

The wall jump might feel more intuitive as a kick instead of an attack.

I would like some hitstop on successful attack. this would go a long way in reinforcing you didn't miss which is very important in this game. Also some kind of effect or sound which lasts the entire "whiff" penalty duration (I think that's how it works). There were times where I felt like I should've been able to attack but nothing happened.

The jump kick should be way more powerful in terms of area affected. Honestly a 360 explosion type effect would probably be good, as it stands I was never sure it did anything.