This game’s a hot mess but I love coming back to it.
- Linux build is still solid, no issues
- I think I’ve said this every time but your basic gameplay is solid, you just need more visual polish to sell it, but the changes I’ve seen are going in the right direction.
- I like how the cockpit is shaping up, but it still has a lot clean empty panels that need buttons, wires, LEDs, or even just some etchings. I can already see the resemblance to the Hawken UI, I always reference the interiors from MechWarrior 3 as well for 2D elements.
- The flashing is great feedback for the enemies, I used to do exactly the same but now feedback when you take damage is lacking by comparison. I like the sound and the little BSOD on the matrix screen but you might want the whole cockpit to jerk away with the impact as well.
- It’s great how the one-on-one fights have your opponent combo up the powerups and then retreat to repair themselves just like you can.
- So many AGDG references! Understand that it’s going to make us biased in favor of the game!
- I like how the story references itself being a game. I think you should continue to lean into it and don’t sweat too much about redoing anything, with how much you’re learning along the way I think the game is always going to look like a mess so you should embrace it and leave any idea of polish for the next project.