Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This game’s a hot mess but I love coming back to it.

  • Linux build is still solid, no issues
  • I think I’ve said this every time but your basic gameplay is solid, you just need more visual polish to sell it, but the changes I’ve seen are going in the right direction.
  • I like how the cockpit is shaping up, but it still has a lot clean empty panels that need buttons, wires, LEDs, or even just some etchings. I can already see the resemblance to the Hawken UI, I always reference the interiors from MechWarrior 3 as well for 2D elements.
  • The flashing is great feedback for the enemies, I used to do exactly the same but now feedback when you take damage is lacking by comparison. I like the sound and the little BSOD on the matrix screen but you might want the whole cockpit to jerk away with the impact as well.
  • It’s great how the one-on-one fights have your opponent combo up the powerups and then retreat to repair themselves just like you can.
  • So many AGDG references! Understand that it’s going to make us biased in favor of the game!
  • I like how the story references itself being a game. I think you should continue to lean into it and don’t sweat too much about redoing anything, with how much you’re learning along the way I think the game is always going to look like a mess so you should embrace it and leave any idea of polish for the next project.

i'm gonna need you to elaborate on the last part.

i GENUINELY want to polish this project as much as i can.

i'm not particularly interested in starting a new project any time soon...

(+1)

I might be projecting my desire to move on to another project, but I could already see this releasing by leaning into the meme of it being a work-in-progress or a showcase of your growth as a game developer.

But if you mean to polish the absolute shit out of it you’re going to have to commit to juice and art tutorials and have an autistic attention to detail.

In the short term (this another personal preference), I’d focus on overhauling your cockpit animations so you can consistently replicate all of the little moves the cockpits make in Hawken, from the big sways to the tiny wobbles. It should all just be eased offsets stacked on top of each other, that’s the simplest way to do it.