For some reason you can't select the dialogue choices when using a controller. The camera is janky when performing actions (jump, attack, dodge, sprint. etc.) and traversing certain areas. I feel like the first character you fight can be a little unfair as it does way more damage and you do to it and also has some moves that almost defeat you instantly. It took me a little while to notice you have another set of special moves. I don't have much problems with the actual combat and the character models are nice as well. Some animations are a little jank though. I like it, just needs some balancing and polish in certain aspects.
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Thanks for playing!
Controller UI has had a lot of problems, and I haven't managed to fix them yet. There's definitely some more polish to be done on animations, although I think I'll be prioritizing new animations first before I go back and fix the older ones.
I think it's less of a balance issue but rather a tutorial issue. Since it's a boss rush, I don't have goons to throw to teach the player how to play, so it's really hard to convey the kind of play style that's being asked for. I think insta-kill moves can be fair if they're easy to spot and deal with, and in Louise's case, all you really have to do is run up and around her in about 5 seconds, and then it's free hits during the charging time. It's meant as a distance check to teach the player to stay close and find opportunities to attack, since it's a very obvious window for attacking.
Although, there was also a plan to add a revive like in Sekiro, so with that missing it might be a bit unfair. Apart from that, there's a lot of balancing that needs to be done on flinch timings and damage values in general.