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Heart of Evil, yeah right. I see what you did there. This Indiana Jones-ass game gives me some Brigand vibes, just with way more polished gunplay.

  • It didn’t let me pickup the machete, not sure if I did something wrong.

  • I fell in the water, great sound effect. It would be good for the controls list down in the corner to flash when it changes, I didn’t notice there was a climb key and was trying to push out.

  • The rudder turns you awfully fast at the slow speed, and it’s awkward to have to manually correct it like a throttle. It also seems like the first reverse gear is faster than the first forward? Maybe it’s just an optical illusion but it felt that way.

  • Would be good for the dialog about the locals blocking you up to not play as they start attacking you, I didn’t have time to read it.

  • You really have to get rid of those sprite enemies. Your style already has some serious clash but they especially stand out.

  • Really good sound effects for the revolver. The SFX in general are really, really good.

  • Switching to the dual revolver after crossing the rope thing was super-satisfying. Really felt like Big Iron there.

  • The inventory is seriously generous, making the consumables into carried items instead of instant pickups would immediately add some more tradeoffs. I never got close to running out of ammo.

  • The guys with the balaclavas should probably have the range at which they decide to stop and throw at you randomized so they don’t all bunch up and become headshot fodder.

  • Something’s really fucked with the camera when you’re looking really high or low, the horizontal sensitivity shoots up.

  • I didn’t notice the cave entrance until later, was going to ask if you’re supposed to use the blooker to rocket jump. I went back here after fighting the chieftain thinking I’d missed something and never even ended up using the coach gun.

  • The speargun isn’t very good in the cave though, it kept going straight through the piranhas and hitting the floor.

  • Really needs some pulpy safari music

  • Fighting the chieftain my health got down to 6.00000000001. It doesn’t seem to me like you’re storing health as a float so maybe it was a UI bug.

Really cool game, keep it up.

(+1)

Thanks for the feedback!

It didn’t let me pickup the machete, not sure if I did something wrong.

The interactable areas for pickups are all the same, you have to look at the handle or you won't get the prompt. I'll fix that.

You really have to get rid of those sprite enemies.

That's the plan but sprite enemies will stick around for a while more for testing reasons.

The speargun isn’t very good in the cave though, it kept going straight through the piranhas and hitting the floor.

Probably something to do with the sprite's billboarding misaligning the hitbox from the sprite. Another reason to get rid of sprites I guess.

The inventory is seriously generous

I knew I wasn't going to have enough time to balance it properly so I kept things simple for this demo. Inventory management will become more important later on.

The guys with the balaclavas should probably have the range at which they decide to stop and throw at you randomized

They have some cooldown variation but only after they fire. I'll make sure they're less synchronized.

Thanks again for playing and for the comment, much appreciated.