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(+1)

Thanks for playing and for the feedback!

-A little odd how you need to press E to pick up ammo, but you automatically eat food for health.

The inventory system isn't fleshed out yet, I wasn't sure how to balance weight and healing so I kept it simple for the demo. 

-Underwater tunnel is cool. But I can't see anything

It's meant to be disorienting to a degree, but I'll make a mental note of adding a flashlight later on.

Sorry about the boat getting stuck, I smoothed out that part of the map and didn't get enough time to test it properly. Same for the shaman fight, I figure I'd let clever players grenade jump away but I didn't realize you could jump out of it normally. Whoops.

Wonder if my character will somehow make it out alright with no boat.

There's a gate that opens when the boss dies which takes you to the next level if you drive your boat into it, but it's an empty map with a "thanks for playing" message that's only there to showcase the player's inventory carrying through to different scenes, you're not missing much.

Thanks again for the comment, I'll fix those bugs asap.