I couldn’t make it to the end unfortunately, and I think the game crashed on me on my third attempt at the last gauntlet. The atmosphere was very cool and the shooter mix interesting. It did get too hard for me though. My feeling was that the enemies were re-spawning in the final room? And I had absolutely no chance navigating while being shot at. I’m not sure, but I would wager that 9 out of 10 games I’ve played so far uses QE as turn and AD as strafe (also my own very strong personal preference). While in most crawlers that don’t allow to remap / toggle of keybindings, it becomes a bit annoying, but when pared with real-time shooting it’s quite like playing a game with on extreme hard mode unfortunately.
You’ll see in the playthrough how much I struggle.
The UI could perhaps have been looking a little cooler for health and shield. It wasn’t too bad that they were spread out as I feared, but it could have been nice to have them all next to each other too.
In some cases I feel like collision boxes on enemies were a bit too narrow and also that collision boxes on furniture and such a bit too large. Especially with that time constraint, shooting chickens that were quite well hidden shouldn’t be hindered too much by collisions on shelves and sci-fi gadgets.
Otherwise I really enjoyed playing, and I think the game did great with most things it attempted.
Playthrough: https://youtu.be/GxbvMV2fhuI