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-I loved the style: colors, assets, music, action and impact sfx - it felt appropriate with the mechanics of the game and quite distinct (i.e., you're a frog named froj).
-I wished there was a charge bar, or some sort of visual indicator for how much force will be put into the height as well as distance for the upcoming jump. 
-Would you consider the first few obstacle courses being pushed back, replaced with more forgiving obstacles? I couldn't get to 20%.