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(+1)

Hi assnoid: 
-Really feel like you're onto something: your game puts me back in those days where I grew up playing browser and flash games! I think you delivered well on the aesthetic style of what this game is: SFX, Flash art, pizzazz, music.
-I especially liked that you put focus on the meta-progression; it weirdly feels like an idler / incremental, but with more player input, and to me that's a good thing that makes it stand out.
-Some subjective feedback from me: 1) I know you have spells in there, but I felt a disconnect between the Mage character archetype vs. the guns, enemies, and interior design; 2) I liked the variety of the level layout, but would you consider making things your bullets can go through vs. blockers more visually distinctive?; 3) The library area bottom left seems to be most difficult to engage in, so therefore I wonder if it can potentially give more reward for engaging with that area, giving players more agency and choice for risk vs. reward. 

(+1)

Thanks for playing! The first bullet point you mention is exactly what im trying to tap into so that warms my flash-gamer heart. Glad you liked the progression, I'd like to make it more interesting in future games. 

Ive gotten a couple comments on visual clarity and its something i need to plan better for. In terms of the assets, I won't lie I just opened krita and thought "i want to draw a gamecube on this table, consequences be damned", and thats where the disconnect comes from. Maybe the wiz is summoning all of his furnishings in the same way he summons shotgun shells and missiles. Maybe some day it will all tie together in the deepest lore. 

I appreciate the feedback.