Play game
Gravitism's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #46 | 2.850 | 2.938 |
| Graphics | #54 | 2.850 | 2.938 |
| Theme | #57 | 3.214 | 3.312 |
| Overall | #64 | 2.801 | 2.888 |
| Innovation | #74 | 2.668 | 2.750 |
| Gameplay & core mechanics | #94 | 2.425 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Whirlhole Studio Game developer/Narrator: TreeCat2052
Social media links (optional)
https://www.youtube.com/@WhirlholeStudios
Leave a comment
Log in with itch.io to leave a comment.






Comments
Cool game idea. A bit confusing controls when you are or are not attracting the block would be nice to a have some indicator on the player for when the block is not in screen :D Also a pop-up when u reach the computer that says "hold E" I was just chilling there for a while XD
There is an indicator for the link computer. In the current version of the game it is not working due to layering issues. We will be fixing this in the post judge period final bugfix.
that box kept sliding off the damn button RAAAAAHH
Nice concept and good implementation. Really the main thing that makes this so hard to play for me is how hard it is to move the boxes, because of the low friction and because the magnet doesn't seem to active reliably. In level 2, the second box was also stuck in the wall and was hard to remove, not sure if that is intentional. The pixelart is nice and I really liked the element of moving the boxes without touching them like at start of level 2.
Post the judging period we will be fixing these issues in a final bugfix update.
I really loved the movement and the art to this game keep up the good work
I really enjoyed the movement! But the camera is a bit to slow.
We will be Boosting the speed of the camera in the post Judge period Final Bugfix Release
Cool game but that box is too damn slippery lol
In final bugfixes after the judge period we will be boosting friction.
cool!
Cool idea. I think the camera is a bit too slow and the controls are a bit confusing. Also, there's a box in level two that spawns in the ground. But, the game does fit with the theme well.
How would you suggest we make the controls less confusing?
Well, I'm not sure. Sometimes I would be standing next to a box, hold left click, and the box that gets attract i the box off screen instead of the one next to me. Some levels involve putting a box with normal gravity on an upside down button and the way I did it was I attracted the box, touched the box causing it to freeze, and finally shoved the box onto the button, which feels pretty weird and would be magnitudes harder when there are multiple boxes.