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Atan Games

94
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23
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A member registered Jul 25, 2021 · View creator page →

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Really cool game. I like the simple artstyle and drawings and also that you can take your time talking to people over and over again and making notes. But I think its way to hard, I tried to solve it, even wrote down a bunch of notes of the timestamps and locations, but I couldn't solve it. Also there is a bug when I press the medic twice or something the game crashes and I have to restart. But I really like the effort you put into this game, it feels like quite a detailed puzzle.

I love cat warlock :3 I trust him with my life

I tried to play it, but I couldn't interact with the characters after the initial dialog. The only thing I could do is press the telephone, which would trigger that 911 dialog and then fade the game out and it just stayed grey :c It also seems that the audio lags a lot for me, whenever characters show up or something changes. I'll try to play it again in a few days. I guess you are still working on fixing those bugs?

I really like the art and character dialogs, it feels like you have a lot of experience. Also a team size of 14 is something that I have never seen before, that sounds quite interesting. Wish you guys good luck fixing bugs!

Really cool game. Took me two tries to get the good ending, but I'm also really bad at remembering names. Its a really interesting idea and I love the atmosphere of the game. It reminds me a lot of the Superhot VR menu, in case you know that one. And the characters somehow remind me of that Roblox game Animal hospital. 

It does get a bit underwhelming after some time with only two things to check, but if I understand correctly this notepad drawing would also be a extra mechanic? Also if its not working in WebGL builds, maybe its because it uses something that WebGL 2 does not support, if you change the graphic API to WebGPU in the unity project settings it might work.

But overall I really liked this. I can see that there was a lot of effort and love put into it, especially with 6 people working on it

Thank you <3 I built my own dithering render graph + a screen space outline to get the effect. And of course I will rate your game!

Thank you :D

Its web only

Hi,
Sadly its not possible for me to provide a Version for Apple devices, as I don't own any on which I could test or deploy them.

You can use the missiles of the drone to destroy the destructible wall, but yeah its not that obvious

Thank you.
Its u/Atan-Games

Its a nice concept and is quite addicting. The camera is a problem, idk maybe use a cinemachine camera that allows for full orbit around the player or a more zoomed out isometric camera. The enemies are way to op for me or maybe its just a skill issue. I think just limiting the amount of concurrent enemies on the map would make it a lot better, as they spawn really quickly. But overall, great game

Really polished feel, the movement is smooth and the levels are rewarding but not too hard. Would be nice to have more levels, as it is pretty short. The respawn and level transition animation looks cool and its nice to see that you have put some work into the sounds and music.

Interesting game, but its really hard. After a lot of struggle (and a lot of getting roasted by the death screen) I managed to complete the first level. The idea is good though and I do like the stretched space chicken. 

I was scared from the thumbnail that this is a horror game, but luckily I was wrong. Its fun to play and has a nice artstyle. Its possible to kill most enemies without entering the chambers, which makes the game a lot easier and I also noticed that the enemies can shoot through walls sometimes. Its also nice seeing a solid Main Menu UI with a settings menu. 

This traumatized me. Would play again.

This feels really smooth and fun and I have to say, the idea is really creative. Probably my favorite take on attraction yet, as the rocket is a core mechanic of the game and makes the game really unique. Would have loved there to be more levels and maybe also some easier ones at the start. The visual style and sound design are also really good.

Very addicting game! It took some time for me to figure out how it works, but once I got there I was playing for some time. Would be nice to have some sound effects, but the music is good. The upgrades feel a bit underpowered, but it does feel quite rewarding transporting 10 cows at once. When playing for a longer time, it gets more exhausting having to fly large distances to get to cows, but maybe that's also the point. 

Fun little mini game for 1h of development time. It would be nice if it was possible to enter fullscreen. The movement is interesting, haven't seen that one before.

I liked the karlson references, they look cool with this pixelated rendering

Its crazy that this is developed in C only, I always wanted to try making a game just with C, since it has to be really satisfying (and stressful) building something from the ground up. I like the concept and  your implementation, it looks good and is simple to understand. The levels feel rewarding, even if there are only a few. What is kinda annoying is that you cant iterate on a setup, since every time you fail it gets reset to default so you have to change the particles again. Overall, nice game!

I like the idea, but it doesn't seem playable right now. Perhaps I missed something, but I just find it impossible to make my planet bigger or progress in any way. I imagen this concept could be quite fun, kinda like agar io just in space

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Really good game and very polished. I love the work you put into the graphics, the cutscene is cool and the characters animation feels really natural and smooth. It even looks like you got some sort of cloth simulation on his clothes. The game got really hard quickly, the level with the monster in the middle already took me a lot of time to complete and the one with the pipes as well. I feel like at some levels I initially struggled to set foreground from background apart, like with the pipes one, where I didn't realize at first that they are not just some background element. Got stuck at the level with the floating cubes. Sound design is also really polished and also the little details like the reload animation after death add a lot of quality. 

Edit: Actually came back to this, just to complete it which I did after some struggle. Until now this is my favorite game of the whole jam and I have played almost 50. The only negative is really the difficulty.

I am too scared to continue playing this, but it looks good. The movement is interesting and its clear that you have put a lot of work into the visual and audio design

Love the news scrolling on top, its so random but still very entertaining. The idea is good and fits the theme of attraction well, what is kinda frustrating are the controls, but maybe I am just not used to it.

Really nice game, its fun to play. The only thing, that makes it really hard to enjoy is how slow the player is, I was constantly searching for a sprint key. I also really like the narration, its really funny. Graphics, could be better and maybe a bit more light. The music and sound effects are nice

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This is a really good game, should be getting more attention. It feels satisfying to play and the concept is unique and creative. The sound effects make the whole thing nice and the levels make you think a bit without being too hard. Except, I swear once I got to the level with that ball chasing me this turned into a horror game haha. This thing was way to fast, I managed to trap it on one side of the level and had all cubes aligned, but then doing the parkour it just came out of nowhere and jumpscared me. Overall, really nice and polished game

This is really cool and a quite creative game. I really like work put into the graphics with the voxel world and enemies, its one of my favorite artstyles. The game itself is obviously not finished and I didn't really see an explanation on how to use the enhancer, splitter and combiner. But it has a lot of potential, seems like a combination of minecraft with a factory game and a zombie invasion. I also really liked the main menu design, its so cool to look at

Interesting game, you definitely have put a lot of effort into the pixel art and sound design. One thing that feels a bit of is the size of the players pixel compared to the environment, its way larger. The music sounds quite good and the story is nice to follow.

This is actually super addicting, I am still playing the game while writing this feedback haha. Whats annoying is that I cant find a way to enter fullscreen, i guess you probably haven't enabled that in the itch game settings. I like that the game always is giving you something to do instead of just waiting, like the spoils and people you have to guide. The milk stamina system is also interesting, but I didn't really get that at first and was just moving at low speed the whole time. Some sound effects and tutorial would be nice, but overall very nice game. 

Really satisfying to play, the throwing mechanic feels really polished. I tried to see if I could trick these drink boxes by throwing all my items to a wall, hoping that I could obtain infinite items like that, but you seem to have thought about that as it only gives me one item. The music is nice and sound effects sound good. I also liked the story cutscene at the beginning, very fun. Overall, this is a really nice and polished game

Interesting game. The music is really good and fits the game and I like the simple 2D shapes artstyle. The bloom is a bit too much for me and its also quite hard to control the character. I didn't really understand where I am supposed to use the tractor beam. Also I see a lot of exceptions in the console haha

The simple style and movement is nice, but without a tutorial it took some time for me to figure out how it works. The levels also get really hard quickly, level 3 was especially hard. Some sound effects would be nice, but I like the music. The music also seems to stop after playing once, should probably loop instead

This is a nice game, what I really enjoyed was that it wasnt too hard and had an actual tutorial, as with a lot of other games I had the guess the movement first and the levels were really hard. Really for your first released game, this is crazy good. The pixelart and background look really polished, the main menu is nice and has some settings and I experienced no bugs. It may be a bit short, but given that your teammate left you, thats understandable. Overall, I am really impressed.

Nice concept and good implementation. Really the main thing that makes this so hard to play for me is how hard it is to move the boxes, because of the low friction and because the magnet doesn't seem to active reliably. In level 2, the second box was also stuck in the wall and was hard to remove, not sure if that is intentional. The pixelart is nice and I really liked the element of moving the boxes without touching them like at start of level 2.

Very interesting story, but I am not sure why it should fit attraction. I guess because of the girlfriend. No sound effect and for me once I finish a few levels I just get a gray screen, not sure if that is supposed to happen.

Interesting interpretation of Attraction. Its quite hard, but after figuring out the controls I was able to progress a bit. It would maybe be better if you get more time once there are more scraps to catch. The water looks good and its nice to have some sound effects.

Nice game, feels like a fun mobile game. I did find a bug, if you just press in the bottom left corner, the magnets clip out of screen and you can farm infinite score. I also don't really understand the rotation, if I rotate the magnet on the top nothing seems to happen and if I try to click one in the game I just spawn a new one. The visuals are nice, but it would be nice to have some sound effects.

Oh ok that explains the key layout. I haven't beaten the boss yet, it is quite hard surviving these rooms with so many enemies haha

Nice game, I loved that it had a lot of levels that felt rewarding but also not too hard. And the last one was a real challenge, that took me some time. I really like the slow motion movement combo, it makes it possible to either play really precise or to just speedrun the whole thing, which makes it feel a lot smoother. Visually, its nothing to crazy but does have a nice minimalistic look. 

This is really polished, but its crazy that you made this using Scratch. I remember using that years before I got into unity and didn't think it would even be possible to create something like this using Scratch. Really respect for that. Would have preferred it to have the knife on the mouse keys as my fingers have to press a lot of keys at the same time like this. The game feels really smooth and the art is also really clean.