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A jam submission

Who is Killing Me?View game page

Investigate your own murder during a housewarming party among friends, when it turns into a nightmare.
Submitted by Lynn, Donags, grantsamasanchan, Paolo Romano, HunterXmge, Daniela, MasterSimss, Briccwol, elisli, metachitect, Shura4a4a, kyle16122, New wuB, Spandyy — 1 hour, 35 minutes before the deadline
Rated by 9 people so far
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Who is Killing Me?'s itch.io page

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How does the game fit the theme?
You're stuck in a death loop at a housewarming party. It can be any of your friends, and you can trust no one.

What code and assets did you not make from scratch during the jam (if any)?
Code: branched dialogue system
It's a package made by Paolo (in the team) that he brought over into the game!

How many people worked on the game?
14

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Comments

Submitted(+4)

Liked: I adore the art style and all the character designs. I find the story really engaging. I haven't figured out who keeps killing me yet but I'm making progress current guess is Eli. 

Could improve: Right now since the camera is fixed you don't know where everything is, like the phone it is tucked away in a corner, things aren't hard to find but since you are using a somewhat of a fixed camera angle it's best to utilize it and make the interactable items really visible. I don't know if this is a bug but I have a screw driver and I interact with the vent but nothing is happening but I'll see if there is something I've missed.

Additional Comments: Your team is fairly large and coordinating with everything must've been difficult. The 3d environment, the characters and even the systems made during the duration of the week is really impressive. Kudos to you amazing work

Submitted(+3)

unique art ! i liked the drawings and lots of details

Submitted(+2)

I love the game's atmosphere. I really want to play it longer. I'll do so as soon as I finish reviewing the other games. You're great! Wishing you good luck.

Submitted(+2)

Really like with the art and game perspective!

Submitted(+2)

Going to come back to this one later. I really like what I can play! Art is v cool and the dialogue is well-written. But there are a few bugs stopping me from getting any further. One is that the first 911 phone call cutscene didn't play when I used wine on the very last possible time before the day restarts. That one's pretty minor, but I also ran into an issue where I couldn't use any items but the aspirin? I tried using the key on the fusebox and the screwdriver on the vent and neither worked.

Also, when the day restarted, I noticed that the key was gone from both the scene and my inventory, making it impossible to unlock the fuse box if I hadn't already. Also made it so I got softlocked on the final day because there was nothing left to interact with that would spend time, so I didn't get to see the bad ending either.

Other than that though, the game itself looks really cool! Let me know when the bugs are fixed.

Submitted(+3)

I tried to play it, but I couldn't interact with the characters after the initial dialog. The only thing I could do is press the telephone, which would trigger that 911 dialog and then fade the game out and it just stayed grey :c It also seems that the audio lags a lot for me, whenever characters show up or something changes. I'll try to play it again in a few days. I guess you are still working on fixing those bugs?

I really like the art and character dialogs, it feels like you have a lot of experience. Also a team size of 14 is something that I have never seen before, that sounds quite interesting. Wish you guys good luck fixing bugs!

Developer(+3)

Hey! Thank you for your comment, you got it, we are having a hard time understanding we only in build the interactions don't work :/ Hopefully we'll be able to fix it within the 48h time span 😅