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How does the game fit the theme?
You can't really trust anyone that they aren't a murderer
What code and assets did you not make from scratch during the jam (if any)?
The music and sound effects we found online
How many people worked on the game?2
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Comments
The interrogator was something creative, good work!
incredibly simple and nice point and click! i wasn't prepared for the interrogator and the prompts messed up what i was thinking. like the others i couldnt really figure out the mystery
Really liked the point and click type gameplay! The name and the Itch made want to try to this out off all the detective / noir games. The mystery was hard for me and took several retries.
I would have liked and “go to main menu” or “restart” button at the end credits so I would not have to reload the page all the time. As web build it did not take much time but it this was a desktop build opening the .exe would have been annoying.
I struggled with the interrogator, but it was overall nice.
i was not prepared for the interrogation^^
but i enjoyed the experience, good job
Really cool, I like the artstyle! The mystery was a little hard, I never ended up getting the right time. Overall, really cool, and in depth for a one-week game!
Really cool game. I like the simple artstyle and drawings and also that you can take your time talking to people over and over again and making notes. But I think its way to hard, I tried to solve it, even wrote down a bunch of notes of the timestamps and locations, but I couldn't solve it. Also there is a bug when I press the medic twice or something the game crashes and I have to restart. But I really like the effort you put into this game, it feels like quite a detailed puzzle.
Thanks for the advice, I'll keep those in mind!