I rq on first boss when it almost die lmao.
Mechanic
I like the combat style, but I still don't get the stagger mechanic, maybe it needs more explanation somehow Sometimes when I hit the boss just hyper armor and ignore, sometimes the boss gets staggered.
When the boss uses the spear, her moves are a bit hard to read, maybe need to telegraph a bit more?
The timing when the boss block -> attack is a bit tight, but this might just be the attack is not telegraphed enough.
The move telegraph could just simply more exaggeration in the poses of the startup frames, not necessary the timing of it.
The tracking when the boss uses any thrust ability is crazy, kinda unfair, might need to tone it down a bit.
Personally, I think the first boss is a bit too rough, I prefer the learning curve to smooth out a bit, to learn a bit more about the mechanic before getting my doses of curb stomp.
The block feels bad sometimes, due to after I attack and want to block, the animation lock for the attack is a bit high, but this is a very personal opinion.
The game feels a bit floaty, one of the thing could help is "push forward" when attack could be faster, and don't have lingering movement after the attack. The floaty feeling of the boss is complicated tho, but if can be addressed it would feel better.
Music
Great.
SFX
Needs improvement, but not sure how.
VFX
Lots of rooms and possibilities to make it amazing, like the greatsword slam move, could add more screen shake or something to increase the weight of the ability.