The game is fun! My main critique is that the start of the first level feels pretty static, and sometimes I wished I could pull the camera back a bit from the character. But these are minor issues—the game is great overall.
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Beyond Gravity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #27 | 3.095 | 3.095 |
| Gameplay & core mechanics | #50 | 3.190 | 3.190 |
| Overall | #57 | 2.933 | 2.933 |
| Innovation | #62 | 2.857 | 2.857 |
| Theme | #67 | 3.095 | 3.095 |
| Graphics | #80 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Comments
Nice game! It took me a bit to find out I wanted to hit the bule things but I got there.
nice i was flying for the first time, then out of novere rock flying at me :D cool concept
I like space :3
awesome job :D maybe some indicator to help find the pages on lvl 2 would be nice :P
was already hard not dying XD
As soon as i heard interstellar music i was invested in this game.
Great levels design and amazing that you followed the pixilated theme even with sound effects.
In the second level i was speed running the level aiming for the top until i hit the ceiling then i realized i have to collect the parts.
Keep up the good work my Arab bro <3
Good game, but for me its really hard haha. I didn't manage to complete level 1, since the asteroids were just absolutely destroying me. The music is relaxing and its good to see some audio effects. Since you asked for honest feedback in the credits I will give you my opinion on what id personally change:
- Graphics: The particles look good, but the sprites don't really follow a uniform artstyle, seeing that some elements are pixel art and some aren't. Also some pixelart looks blurry, which I can already pinpoint to the unity import settings (for pixelart you want point filter and compression none). For the UI design, id use a simpler font and some visual/audio feedback when hovering/clicking.
- Gameplay: The game is quite simple, but still fun. The concept with the 3 bars is quite cool and adds some variety. In the asteroid section, id probably make them more static or only very slightly moving, because else its just really hard to avoid them.
Hope thats helpful! Seeing that this is the first game on your profile, id say thats really good for your first game
Hey,
For the graphics, I agree with you. Unfortunately, I am not good at drawing, and I knew about the jam late, and I had some projects in real life, so I wasn't quite able to polish the game and make the appropriate sprites. Thank you for the Unity import settings tip; I will definitely check that.
For the gameplay, the asteroids section was easy for me, as I am the one who made the game and tested it multiple times, so I kinda forgot that the game is meant to be played by other people who haven't played the game before, haha.
Thank you for your feedback. I appreciate it so much.
The concept of the game is very cool though I got stuck on level 2
I think some indicators where those documents are will make it easier
because I was just searching a lot and barely found any





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