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I'm going to echo the other comments and say while the visuals can be quite nice, the movement really needs some fine tuning. At some points turning becomes impossible, and the only fix I've found for it is moving my player into an obstacle, and THEN I can turn.

Combat has little to no feedback, so that could be improved as well. Unless I'm mistaken I don't believe it's even possible to be hurt at the moment.

Also the built-in post-processing for Unreal really seemed to make the game chug for me. That's been a constant with all Unreal engine entries this jam, and my computer isn't exactly cheap or old. And the light adjustment is weird, in some areas it makes the game annoyingly dark.

If you can fix the movement, I think you'll have a much more enjoyable game here. And a much better base for future games.

Good work!