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A jam submission

Cursor RacingView game page

Master precision driving in Cursor Racing! Use your cursor to weave through 3 intense laps and set the ultimate record.
Submitted by Angel Quintero — 6 days, 1 hour before the deadline
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Cursor Racing's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#14.7504.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

This game seems to be quite simple in nature and I quite enjoy it a bit. But I would like have to race against other cars like cpu's to actually feel like I am in a race instead of driving alone in a barren race tracks. I would like see some more obstacles in the tracks, like plot holes, cone heads, or tires. The track barriers need to be reduced in size since they are a bit oversized and makes feel the car is a either toy car or make the world seem a bit giant. I would like some audience members, and props to make the tracks feel alive, like an actual race track, instead of driving on a sandbox. Anyway this a good game!

Developer

Hey this is my own game. I had a lot of fun with this project and as a racing fan there are many things I would have liked to add. Better tracks that use spritesheets (currently the whole track is one image).  A racing line helper, smoke particles, etc. One thing I should mention is that I changed the controls a bit for this web build. In the mobile version there is an on-screen joystick that controls the car, as that felt a lot better to control the car in mobile.

I really enjoyed this game. Its design is simple, but it is fun to play, especially when you perfectly drift around a corner! I did find a bug when going the wrong way on the track for about half of it (sorry, I had to try!) and then turning around and going the right way registers as a lap in the UI, but the level does not end until I complete a full lap, even though it says "3/3". This game was a very fun, creative idea!

The game is very well made and has a very consistent art style. The gameplay feels very good and responsive. It did take me a bit to figure out how to reverse but when I did it worked just like I had hoped. The car controls very well and I can see myself replaying this game to try and get a high score. I also liked the tire mark detail you added where they will fade as you race and they stay on the track until you finish. The only thing I would add but it's not really needed would be a mini map, because it was a little hard to know when a turn was coming up and I would often take them too fast.

Submitted

Hey Angel,

The first thing I want to comment on is the instructions menu. I can always appreciate receiving straight forward and actually correct instructions on how to play a game. That's what you gave us here, so thank you for that.

Next, I want to say that the tire skid marks are awesome. The fact that they actually line up with the tires, and how they fade away over time is awesome! It's a really nice polishing touch.

The map design is not a whole lot to comment on, but being a racing game, that isn't too surprising. 

Now for my suggestions on how to improve your game. 

The first thing I would say is at the very least, add a map somewhere on the screen. Even when I played through your levels multiple times, I still had no idea what was around the next corner. This could have been a design choice, but in  my opinion, your game could benefit from some sort of map, other than the one that you see when you select the level to play.

The next and final thing I would suggest is a speedometer. This is not only a visually appealing part of a racing game, but it can help the player gauge how fast they should be going around a specific corner. If they can remember what speed they took that corner the last time when they took it correctly and smoothly, then they can gauge what their speed should be.

Excellent work, Angel. I am very impressed with this game!

Very fun little game! I liked how the movement felt, the drifting was intuitive and I enjoyed how the tire tracks were left behind the car. They also faded over time which was a nice touch. I tested whether or not you could just back up over the finish line to cheat a lap, but was pleasantly surprised to find that bug didn't exist. Overall, excellent work. I think if I was to ask for any feature it might be coins or a collectable showing the most efficient path through the level.

Submitted

This is a really neat little game! Although I played on a computer, I can see how these controls would feel really great on a mobile device. I also really liked the style and theme of the game. It felt very retro and reminded me of old F-Zero games to an extent. There was a lot of nice polish here and I especially appreciated the skid marks on the track as your car was rounding the turns. Great work!