I like the glitching effects in the UI, which I didn't know was intentional Until read the help controls. However, the rest of the game, I didn't enjoy as much as the UI glitch effect. I confuse the items for crosshairs for where I am shooting, only when I picked them up, where I found out they were items. Some of the enemies made contact with me but didn't affect me if I don't move, only when I am attacking my health is reduced. Nice job for make the "low health" alert fit in the terms of the game, but it really hard to see the health and the message too. I can't aim my shots where I would want to shoot at, it just shoots another direction opposite or completely different than the direction I wanted shoot at, sometimes it does, but most of the time it doesn't. The enemies are way too small, so shooting them is more harder than it already is, and I didn't know the enemies were squares, I thought that was the player, and the circle was a big enemy. Also i have no clue how much damage they are taking from the shoots, need some health bar to let me know how much health they have left like the players. The sounds are nice, but some visual knockback for the enemies would be nice, and same goes for player. The going invisible part is very nice but very unfair at the same time. I would going with a robot or some person like an soldier or agent, and sprites for the background and enemies, and give different sprites for health and shield or invincibility for identifying them differently instead of recolors of the same sprite. This game has some potential and improvements to made, but overall the game is visual pleasing but difficult game to play