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I really liked the enemy art and variety and the overall sense of humour in this one. And there are some neat little UI details like the close dialog button showing a countdown bar underneath.

The combat was fairly straightforward, and I liked the moving numbers showing damage, but I think a bit more feedback would've been nice. And the levelling made it a bit too easy after a little while, but in a jam I always prefer too easy over too difficult.

And regarding the levelling I think it would've been good to have the + buttons be green or red or some eye catching colour to make it more obvious to the player they can level up. Also some explanation of the stats would've been nice. If just Dexterity or just Agility were present I could probably guess what they do, but when having both I personally couldn't guess what the difference is.

The enemy art is great and all the enemies look distinct, and I appreciate having the stats shown (though the same criticism from the last paragraph still applies). The dungeon art however is frankly way too limited. There's no landmarks beyond locked doors, and the layouts were more confusing than interesting.

I think the game would've been improved by some more sound effects, even a basic punch sound in combat. Having just the background ambience being a low drone I think was fine though. With some other entries I would just mute the music after a while if it was too much of the same or too distracing.

I think the game's length is good, I appreciate shorter games in a jam like this with numerous long entries.

Overall, I enjoyed playing this game, good work!