Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

An impressive presentation, between the background art and the voice acting. I especially love the Necromancer hamming it up! Also, it's really awesome that you built a turn-based strategy engine for a jam.

The battle segments could be much improved with a few tweaks. 1) There should be an indicator showing whose turn it is (yes, we can see turn order in the top left, and each character has a distinctive deck, but still, it would be helpful to have an arrow above the character's head or a circle on the ground). 2) The decks were not very well balanced. In several battles, I found myself just drawing and passing until an Arrow card came up (by far the most useful card in the game). 3) It was unclear what, if anything, the enemies were doing (although their names were listed in the turn order list). 4) No health indicators were visible for either player characters or enemies.

(+1)

Thank you for sharing this feedback!

Yeah, the whole battle system was too ambitious for me to finish in just one week, so it remained incomplete ¦3

(+1)

Still impressive!!