

Completed all the art we need for the game today. The picture above shows the sprites for all the powerups we added.
For context, we are making a 2-player infinite runner, where both players have to avoid obstacles while eating insects to collect points. The player with the most points when both players die is the winner.
The powerups shown above have the following effects:
- Orange: worth 10 points for whoever gets it
- Ice cube with a fruit inside it: temporarily slows the other player
- Green pepper: temporarily speeds up the player who gets it
- "Key"-lime: temporarily changes the other player's control scheme from a Jetpack Joyride style to a Flappy Bird style
- Starfruit: grants temporary invincibility
- Fly fruit: makes insects worth 2 points instead of 1 for some time
- Ghost pepper: temporarily nullifies any powerups the other player has
