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The art style and audio you went with was excellent! It took me a minute to realize that I needed to use the glide mechanic in the first round as the timing was always so close for me just by using the normal jump and move mechanic—it could be a skill issue, but I'd be curious if there was any way to make it more obvious on first play. I'd also be curious to see how your game would play if the collisions were a little more forgiving. I definitely found myself smacking into tree branches more than I'd have hoped. However, the  different level objectives and the progression through them was super fun. All around a great experience through to the end. Thanks for making and sharing your game!

Since the glide mechanic is explicitly stated before you wake the bird up I didn't feel the need to go into more depth for that, and yeah I could make the collisions more forgiving, thats a fair insight.

Thanks for playing!