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I'm running version 0.3. I'm trying to make Hotscreen use screen 3 by default, at startup. However, it always defaults to screen 1 at startup.  If I change the setting manually it works perfectly fine on screen 3. If I then close the application and start it again it goes back to screen 1 by itself. Below my logfile.


Hotscreen Overlay starting at Max FPS : 60

Windows version : Microsoft Windows NT 10.0.26100.0

CPU : AMD Ryzen 5 7600 6-Core Processor, Cores : 6, Threads : 12, Max clock : 3801 MHz

Adapter 0 AMD  Radeon RX 7800 XT

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 3840, Height = 2160, Top = 0, Bottom = 2160, Left = 0, Right = 3840, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 3840, Height = 2160 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 3840, Y = 2160 } } Orientation : 1

Screen Rect 1 : Rect { X = -7560, Y = 0, Width = 1800, Height = 2880, Top = 0, Bottom = 2880, Left = -7560, Right = -5760, Location = Point { X = -7560, Y = 0 }, Size = Size { Width = 1800, Height = 2880 }, TopLeft = Point { X = -7560, Y = 0 }, BottomRight = Point { X = -5760, Y = 2880 } } Orientation : 4

Screen Rect 2 : Rect { X = -5760, Y = 0, Width = 3840, Height = 2160, Top = 0, Bottom = 2160, Left = -5760, Right = -1920, Location = Point { X = -5760, Y = 0 }, Size = Size { Width = 3840, Height = 2160 }, TopLeft = Point { X = -5760, Y = 0 }, BottomRight = Point { X = -1920, Y = 2160 } } Orientation : 1

Adapter 1 AMD Radeon(TM) Graphics

Adapter 2 Microsoft Basic Render Driver

Starting Screen Recorder

DXGI initiated with a resolution of 3840 x 2160

DXGI using Video card 0 and monitor 0

Max FPS Record start at 60

Hotscreen version : Windows - Full version - v0.3

Max FPS of Overlay set to 60

Frame Latency of screen set to 1

MaxFPSRecord at 60

Detection starting using  model : ./model_fp16.onnx

Max FPS Detection start at 60

Use double Detection start at True

MaxFPSDetection at 60

(+1)

Thank you for the comment. I forgot to make Hotscreen start on the screen which has focus. I will correct that in the next update.