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[ALPHA] Caveneer – Procedural Roguelite Survival | Feedback!

A topic by RivelBop created May 13, 2025 Views: 282 Replies: 3
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Caveneer is a retro-styled roguelite survival game where you explore procedurally generated biomes, gather rare resources, fight dangerous enemies, and uncover ancient mysteries buried deep underground.

This is our first public alpha, and we’re looking for feedback to help shape the future of the game!

🛠️ Features:

  • Procedurally generated world with handcrafted elements
  • Combat, crafting, and exploration
  • Retro pixel visuals with a modern edge
  • Inspired by The Binding of IsaacMinecraft, and Minicraft

🎮 Play Now:

📢 We’re looking for feedback on:

  • Core gameplay loop
  • Balance and difficulty
  • Performance/stability
  • General impressions

💬 Drop feedback via our Google Form or join our Discord to chat with the devs directly!

Thank you for helping us make Caveneer even better!

I played your game a bit. Looks potentially interesting. Few suggestions:

1) Add running instructions to game page. Unpacking and running jar file was no problem for me, but some players may get confused.

2) Add option to change volume or at least disable sound

3) "M" key does not seem to do anything (game page says it should show map)

4) Crafting/recipe window is confusing. Maybe display arrows instead of previous/next recipe name

5) After few minutes, I did not find anything to do in the game. Is there some progression / goal?

6) Game crashes when minimized:
00:40 ERROR: Exception in thread "main"
00:40 ERROR: java.lang.IllegalArgumentException: scaleX cannot be 0.
00:40 ERROR: at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.setScale(BitmapFont.java:919)
00:40 ERROR: at com.badlogic.gdx.scenes.scene2d.ui.Label.layout(Label.java:237)
00:40 ERROR: at com.badlogic.gdx.scenes.scene2d.ui.Widget.validate(Widget.java:88)
00:40 ERROR: at com.badlogic.gdx.scenes.scene2d.ui.Table.layout(Table.java:1165)
00:40 ERROR: at com.rivelbop.caveneer.g.b.e(CraftingSystem.java:248)
00:40 ERROR: at com.rivelbop.caveneer.g.b.b(CraftingSystem.java:222)
00:40 ERROR: at com.rivelbop.caveneer.g.k.a(RenderSystem.java:401)
00:40 ERROR: at com.rivelbop.caveneer.f.d.resize(GameScene.java:74)
00:40 ERROR: at com.badlogic.gdx.Game.resize(Game.java:53)
00:40 ERROR: at com.rivelbop.caveneer.a.resize(Caveneer.java:82)
00:40 ERROR: at com.badlogic.gdx.backends.lwjgl3.j.invoke(Lwjgl3Graphics.java:83)
00:40 ERROR: at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)
00:40 ERROR: at org.lwjgl.system.JNI.invokeV(Native Method)
00:40 ERROR: at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)
00:40 ERROR: at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:187)
00:40 ERROR: at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:153)
00:40 ERROR: at com.rivelbop.caveneer.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:2014)

Thanks a lot for the suggestions! This is a very early version of the game so there isn't much content. I am working on a volume setting right now so it's good to see that I am on the right track. There was a way to expand the map by pressing 'M' but that was scrapped and I guess I left that in the game page so thank you for pointing that out. I will admit, the crafting menu is very poorly put together so I will definitely work on cleaning it up and making it less confusing. I do have a goal for the game in mind but that is not in the game at the moment, so as you pointed out, there isn't much to do other than explore, craft, and kill enemies. AND THANK YOU FOR THE CRASH REPORT!

Thanks a lot for the suggestions! This is a very early version of the game so there isn't much content. I am working on a volume setting right now so it's good to see that I am on the right track. There was a way to expand the map by pressing 'M' but that was scrapped and I guess I left that in the game page so thank you for pointing that out. I will admit, the crafting menu is very poorly put together so I will definitely work on cleaning it up and making it less confusing. I do have a goal for the game in mind but that is not in the game at the moment, so as you pointed out, there isn't much to do other than explore, craft, and kill enemies. AND THANK YOU FOR THE CRASH REPORT!