Cards sharing names with Slay the Spire (Letter B part 1)

Backstab card in WtC was “reverse inspired” by StS, since I felt that “Innate + Exhaust” fits “ambush” rather than “backstab” theme. So WtC version is “hit hard when enemy is distracted”. It is significantly more situational, since listed statuses, although not rare, still need additional pieces to be present in build, while StS Backstab is pretty universal. On the other hand, it does relatively more damage (On average, WtC damage and HP are scaled down ~2-3 times compared to StS).
There is no exact equivalent to StS Backstab in WtC, but “First Blood” card is probably the closest.

This is another co-evolution example. There is no direct analogue to orbs / Defect in WtC (“end of turn” effects on cards come as a nearest, but still distant candidate). So the only similarity is “multi-hit” theme, which is obvious given the name.
StS Barrage is quite straightforward, but WtC version needs some explanation. Similar to StS, WtC has multiple defensive statuses. Most relevant in this case is “protected” status, which can be described as “gradual intangible” in StS terms. Specifically, incoming damage is divided by (positive values of) ‘protected’, and then protected decreases by 1. So enemy with ‘protected 5’ will receive 20% of damage, and protected becomes 4.
This means that ‘protected’ enemies (which become more common during late stages of the game) are very resistant to high damage, but vulnerable to multi-attacks. Barrage card in this case works as “attack enemy without damage to spend its ‘protected’ status”. It also works in similar manner, although to a lesser extent, against ‘defence’ and ‘evasion’ statuses.
Finally, remember that WtC cards have stacking and always-available upgrades, so upgrades are even more important for card evaluation compared to StS. To compensate for upgrade abundancy, many upgrades are very small (for example, most attack cards just get +1 damage per upgrade). However, in some cases upgrades are more interesting. In particular, Barrage upgrade increases “repeat” count by 1, so investing into 3-4 upgrades makes WtC Barrage into almost-guaranteed “clear enemy defensive statuses” card.








