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(+1)

Pretty good game! The unstable platforms are a nice use of the theme, and I really liked how much of a double edge sword it was for both the player and enemies (I can't imagine getting enemy navigation right was easy, but it turned out great).

I have mixed feelings on the respawn/continue feature. I get that it's there to keep the game from being too frustrating, and I do appreciate that, but as it stands its way too forgiving and took a lot of the excitement out of the game. Maybe you could have a limited number of lives, or a level system, or have respawns cost points, just something that actually punishes the player for rushing bosses with the shotgun without caring about bullets.

Other than that, this is really well done!

(+1)

Thank you for speaking out about the continue feature. Yes, it's a guarantee feature to make sure the player will always be enjoying and finish the game no matter what. But it was a last-minute bandage feature for the difficulty balancing issues that I couldn't fix in time, so I have no regret.

Hope you had a good time.