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Control Group's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 2.500 | 2.500 |
| Creativity | #10 | 3.250 | 3.250 |
| Overall | #11 | 2.938 | 2.938 |
| Jam Theme | #12 | 3.000 | 3.000 |
| Pregnancy Content | #13 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I had some trouble getting events to work properly in the downloaded version, but fortunately the version on Itch worked just fine. Overall a fun concept with most of the mini games fitting in quite well. The timing on some of them could be tuned a bit better, but after a few practice rounds, I was able to get quite large.
- I really enjoyed this game, simple yet challenging to have her grow as much as you can. Certainly will look to play again once some of the bugs have been fixed. Pregnancy is tied into the story and growing during gameplay but not much more detailed beyond that. Similar with gameplay as it's simple. Creativity however is nice with the cute character and sprites. I like how the character's walk changed based on size. Finally the jam theme played well here as there was a goal to push the limit of her pregnancy!
- The minigames were fun but frustrating at the start. I did have problems with getting minigames too the first three playthroughs which probably played into said minigames being frustrating. Very cute art though!
- This one needed just a little bit more time, I feel. The idea really lends itself to an almost WarioWare-style game, and I can see the beginnings of that here. The walking around and finding the minigames (which is most of the gameplay atm) is unfortunately rather dull and objectives can spawn beyond the map's boundaries, which is not fun. The minigames themselves are pretty simple, as they should be for this style of game, so that is a plus! Notably, the inclusion of the breath-o-meter at bigger sizes was wonderful to reinforce the idea of our protagonist pushing her limits - bonus points from me. In conclusion, this one needs some more refinement, but it could be a very fun arcade game for people to try and get as big as they can!
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Comments
Damn ya'll must have way better luck then me. Seems every time I got close I'd have one spawn outside the map and lead me on a goose chase.
I went back to see if I could get my score up a little more and this is my update.


Good game tried my luck again to see if I could get a higher score.
I had a really fun time with this game! It has a few bugs and quirks here and there, but overall the game is very enjoyable. The growth mechanic is very impressive especially given it being made in a game jam. It very clearly fits with the theme of pushing the limits, as can be seen in this image. I am very sure this is about as far as you can go as the game play elements get covered by May getting so large.


Got really lucky with item spawns, the browser version of the game is way better.
I actually love this concept, microgame collections are a lot of fun and there's potential! Applaud the experimentation with Godot's bone rigging, as rigging is a pain for anyone, let alone during a jam! There's definitely room for improvement, as the core concept needs some clearer direction overall - I thought the game was unplayably bugged for a good 10 minutes before I realized that the microgames are quite literally hidden unless you prompt the game to help you find them.
A high score-based game is the (only) natural conclusion for this year's theme, so I'm happy to see this game actually meet that standard!
For anyone having trouble with the game not spawning inbound, I recommend giving the game a try in the browser version. I've been having amazing luck with it there. Honestly the game is surprisingly addictive.
The minigame triggers can spawn out of bounds, making it impossible to proceed.
That was a bug we couldn't quite squash in time, but if one spawns out of bounds there should be others still in the area top find.
downloaded the game and it doesn't work. nothing spawns at all. played 3 rounds running around the grid smashing space and left click and nothing happened or was discovered all 3 times. music gets louder as you approach a point on the map and the timer just runs out.
I'm so sorry, that sounds really frustrating! Can you tell me anything about the system you're trying to run it on, and is the browser version giving you the same issue?
windows 11
AMD Ryzen 9 5900X
X570-F
64GB DDR4
RX 7800 XT (XFX) 16GB GDDR6
Game is on a 7200 RPM SATA scratch drive
Game is alright
It would be...useful to actually tell what the action button is. game is not playable...
Sorry, we ran short on time so we put the control description on the itch page! Action is the Space Bar or Left Click.