Play game
Element Unknown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #9 | 4.037 | 4.037 |
| Audio | #10 | 3.963 | 3.963 |
| Overall | #11 | 4.000 | 4.000 |
| Theme | #23 | 3.593 | 3.593 |
| Visual | #26 | 3.963 | 3.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Background Music:
"Battle Commences" by Not Jam
https://not-jam.itch.io/not-jam-music-pack-2
License: CC0
"Leading the Charge" by Not Jam
https://not-jam.itch.io/not-jam-music-pack-2
License: CC0
"Critical" by Not Jam
https://not-jam.itch.io/not-jam-music-pack
License: CC0
Sounds:
"200 Free SFX" by Kronbit
https://kronbits.itch.io/freesfx
License: CC0
Misc:
"m6x11" font by Daniel Linssen
https://managore.itch.io/m6x11
Free to use with attribution
A variant of "Fluorescent Breeze" color scheme by Jimison3https://lospec.com/palette-list/fluorescent-breeze
Are you using any AI generated assets?
No AI
Leave a comment
Log in with itch.io to leave a comment.





Comments
Cool concept!
The game feels quite polished, and it’s fun to play. Perhaps a bit too easy, at least for me, given how you can tank almost all of the bullets, hahah!
As a small detail, I found the lack of an animation when absorbing bullets a bit jarring, given the rest of the things in the game do have animations.
In any case, great job!
really solid entry!! 💯
i particularly liked the choice of music progression from level 1 to level 2 to the boss level - i could really feel the musical intensity increasing 📈
also, the overall aesthetic felt cohesive ✅. although, i felt two things took away from some of this cohesion and the "seriousness" of the game's narrative/tone: the enemies' bullets looked kinda like "balloons" and the seemingly "sad face" on the smaller enemy ships
anyway, again - great overall entry!
This game is very well presented and polished and based on a unique mechanic which works quite well, I had fun shooting the ship parts after taking my 21st pill. Precisely because it's so well executed I wish the game was a bit harder but that's just me and there's a place for one easier game in the middle of these 200 crazy hard ones ;) .
It's definitely too easy haha (especially compared to the other games on here). I don't play a lot of BH games, so I made the difficulty within my comfort level. For future additional levels, I would probably ramp up the difficulty.
Thanks for playing!
Totaly rad shooter !
I really liked this one a lot. The free aim combined with free movement plus the destructible projectile makes for a solid combination of mechanics, the risk reward aspect is also really well implemented where you do want to try and push the ship to its limits to get the extra dps for some situations.
Spritework is really cool with a lot of little details like the side thruster effects when you strafe. The alien designs do feel very alien as well, plus the games has tons of polish with these clean looking menus and smooth transitions.
Those 3 music tracks are awesome as well, you’ve chosen well they really fit the game.
Too bad the jam’s time only permitted you making 3 levels, though really cool that they are all complete.
Great work :)
Thanks for the very detailed feedback! I'm glad you liked it!
Wow this game looks so so good and feels so polished to play :) It's really fun and straightforward. Would definitely keep playing if there were more levels
Thanks for playing! I might work to expand it out in the future! We'll see...
Very good effort, I really liked the "start" anim, felt very mega drive esque!
Really enjoyed, played all the way through, I think given that I completed it without dying and I'm terrible at BH, It may be a tad easy.
Good job though! Thoroughly enjoyed!
I'm also terrible at them, so I think I made it to my comfort level. haha. If I had more time, I would have added even more harder levels. Thanks for playing! Glad you enjoyed it!
Shooter Pang! love it, very nice gameplay, smooth movements the music and sfx were spot on and the 3 stages were a nice touch :)
Thanks for playing! :)
Super polished game, one of the best ive seen this jam. Great interpretation of the unstable theme, felt very organic and added a lot to the gameplay with the power increasing but also the tradeoff of higher risk of exploding! great track and visuals also! Kudos!!
Thanks for the feedback! Glad you enjoyed it!
The game felt polished, very great visuals and audio. The gameplay also felt "right' if that makes sense, really good work!
Glad you liked it! Thanks for playing!
Wish there was more that kept getting harder! Movement was spot on and felt incredibly smooth. Great Job!
Thank you! Yeah, I spent too much time polishing. Probably could've added a few more levels that got harder.
Loved the enemy variations and the ability to destroy multiple bullets, aswell the ability to play 3 whole stages. This was also so polished! Loved all the animations :D Only suggestion is to add the score to a corner of the screen so I would be able to see it while playing rather than it being displayed at the end. Overall, great work!!!
btw, can I know what font you used? It's very clean haha
Oh, that's a good idea. I didn't even think about that, but that would be super helpful. Thanks for the suggestion and glad you enjoyed it!
The font is "m6x11" found here: https://managore.itch.io/m6x11
Thanks a lot!!
My favorite so far, hats off!
Good idea, the graphics vibe and music has a luftrausers vibe I like;
vertical shooter with mouse aim is really interesting,
and the mechanic is really cool , especially against the dreadnought!
The only thing which I think could be improved is that normal ennemies are too bullet spongy,
they should be more "popcorn" !
Thanks for playing! Yeah, it was a struggle to get the enemies in a good spot, health-wise, due to the instability mechanic. If you are more unstable, the enemies die much faster. I was constantly playing with their HP, and i think it's just a curse of the game's core concept that the enemies can be too strong and too weak at the same time. Glad you liked it!
Well executed, well thought out idea. Nice take on the theme, I did feel insentivised to interact with the mechanic.
Thanks for playing!
Cool game, good job! I Clean visuals and control, challenging enough but still very relaxing to play!
Thank you!
Well done all around. Excellent implementation of "UNSTABLE". My only complaint is I wish there was more.
Thank you! I was hoping to add a few more levels, but I ran out of time.
really well done!
Thank you!
Short, simple, and perfect! I really like that it's broken into 3 levels instead of doing it all in one go. The dreadnought's mechanic was also pretty fun.
Thank you very much! I'm glad you liked it. I broke it up because I wanted to time some of the enemies to music and didn't want the music to get repetitive, so each level has a different track.
Amazingly fun game! Well done! The polish is nice, makes it feel great to play. I cant really think of any issues I have with it.
Thank you! Glad you liked it!
One third-party asset I forgot to mention above.
"Resource Path" plugin for Godot
https://github.com/huwpascoe/godot_resource_path