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A jam submission

super reflect 25 prototypeView game page

trabitboy entry to bullet hell jam 6
Submitted by trabitboy — 17 hours, 8 minutes before the deadline
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super reflect 25 prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#883.2003.200
Audio#882.8402.840
Fun#943.0403.040
Overall#962.9602.960
Theme#1262.3602.360

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Some concept art drawn before jam.
Music from open game art > credits to Mat.Pablo for N.Dimensions

Are you using any AI generated assets?
Mathematics help from mistral AI (couple of utility functions in lua)

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Comments

Submitted

Looks great ! The game window is teeny - but there is a nice full screen option but it didn't seem to work right for me

Submitted(+1)

Really unique visual style, and completely reasonable setting and plot.

It was a bit hard to tell what was going on at first though.

Developer(+1)

Do you mean visually? I am not really sure about the palette myself.

Or is it the bossrush 'thrown into the action' thing?

Submitted

It was mostly a UI thing that made it difficult to navigate. Improvements to the HUD and menus would go a long way to fixing that.

Submitted(+1)

i was vibing with this game hard. love it! things to polish here and there but i was digging the aesthetic a lot, and the shield was honestly a cool mechanic for this kind of game that i haven't seen much at all. it makes it approachable for people like me who suck at bullet hell games.

i started laughing when the song ended and it was just silence occasionally broken by two guitar notes ad infinitum.

Developer

Hahah I just totally forgot to make the music loop, thanks a lot for the appreciation and the bug report man ^^

Submitted(+1)

This game has a super charming aesthetic! And it has a lot of really well executed details such as the bullets vanishing when you get hit or beat a boss phase. The effect when you get hit is a little disorienting and a bit jarring, but I also kinda loved it. The two main issues polish-wise I found were the fact the (kinda confusing) menu disappears completely when you return from beating a boss, and the game lagging a lot on the web build when a bunch of bullets are cleared. I found the reflect mechanic pretty fun to use and I found the bullet patterns quite engaging with the first two bosses, but the last boss had a very bizarre difficulty curve where the first phase felt near impossible until I realized you could just ignore the bees and move up to the creature itself and hit it. I don't even know if you can kill the bees or if they're just decoys, so some more clarity there would also have been good. Overall, I think this is a solid starting point for a good shmup!

Developer(+1)

Thanks a lot for the detailed feedback!  You can reflect the wall of bullets from the bees in boss 3, I don't quite know how to telegraph that!

Developer (1 edit) (+1)

Thanks for the feedback on bullet navigasion and being hit, will have a look with a fresh eye ^^

Also, a video to introduce the mechanic is necessary I think ( 'neo geo' like)

Submitted(+1)

Better than I expected! Reflect really helped to deal with the projectiles and allowed the enemies be more aggressive with how much they send my way.

Developer

I am a coder first, so the graphics and the 'packaging' are always a last minute affair, I am trying to get better at these ^^

Submitted(+1)

Oh man, badass music, neat style and good bullet patterns. I think the lack of bullet feedback sounds makes things less impactful, but overall I think this is polished and a good jam project :)
Good job!

Developer(+1)

The 'polished' adjective warms my heart, thanks a lot ^^

Submitted(+1)

The art is interesting, and the gameplay is so good. The bullet patterns are amazing and I really like that you can see the hitbox :) Quality bullethell for sure

Developer(+1)

Thanks a lot for for this appreciation ^^

Submitted

Game is fun! I love the art style and bullet patterns especially. I couldn't get very far but I'm terrible at these types of games.

I think there's a minor glitch where if you hold down space bar the whole time, you cannot die?

Overall, I like the game. Nice job!

Submitted

a winner is me.

The game is very fun, the patterns are great and I enjoyed timing my reflect shots. I'm also quite fan of the artstyle, I'm undecided about whether it evokes old sharewares, animation by hand, surrealism or a bit of all of that at once for me but I like the result.

Submitted(+1)

Cool idea! I liked all the enemies and their patterns. Though the movement speed felt a bit slow and I could easily reflect all the attacks by spamming K. Otherwise, great effort :D

Developer

Thanks a lot :)

Submitted(+1)

I like the concept! The reflection mechanic is very interesting. I will say I did find it hard to understand what was happening at first, even after reading the game page. Other than that, however, it's a great concept and I'm excited to see where this game goes from here! Good work :)

Developer(+1)

Thanks a lot ^^ I tend to go boss rush when I am out of time, and it makes the result a bit "intense" ^^

Submitted(+1)

When enemies give you lemons, return to sender envelope and all :p

Jokes aside it is pretty fun and the artstyle is pretty good as well, it has that oldschool flash game vibe to it which i like ^^

Main issue here is the slowdown with the smoke effect, every time i died the game slowed to a crawl O_o so this needs a bit of optimization.

Other than this its a cool shooter :)

Developer(+1)

Thanks a lot ! Indeed smoke needs to be optimized as the bullets were !

Submitted(+1)

The art was cool the concept is fun, gameplay wise froze a bit for me at times, maybe it was my potato pc, but overall a cool experience, the reflective shield was also a nice touch!

Developer(+1)

Thanks a lot for the feedback ! On the web version the explosion clouds slow down a lot, I need to optimise them!

Developer(+1)

It is developed and tested on a potato pc ^^ (i5 from 13 years ago)

Submitted(+1)

I like it! Loved the art, and trippy feel to.

Starting the level and death seemed a bit inconsistent (I had -2 lives at one point?)

Great submission, I really liked the bullet patterns!

Developer

Thanks a lot for the feedback and the bug report ! ^^ Yes I tried to put everything in the nice patterns  you need to reflect ;)

Submitted(+1)

The hand draw style is nice! The reflect shot was unpredictable so I didn't find it very useful, and I think after beating all the enemies the game locked up. Cool idea!

Developer

There are 3 levels, you need to press space to start level 2 after beating level 1 for instance.

Thanks for the feedback on the reflect mechanic!