Thanks so much for playing! We had a lot of fun doing the voices :)
Ben Slinger
Creator of
Recent community posts
Oh, I loved this one! This art style always does it for me, and the writing was really good. The bromance with Brad was sweet.
My only criticism is that I couldn't click through the text once I'd seen it once! I would've gone through more endings if I could speed back to the point I'd gotten up to :)
Great job!
Oh yeah, I LOVED this! Great expressive pixel art, the music was fun and tense at the right moments, and the gameplay ramped up in a very satisfying way.
My only criticism is that it was too easy to accidentally make a choice on the random events that came up because I was filling out somebody's order, I suggest making a choice uses different keys so it has to be explicitly dismissed.
Great work!
This was utterly charming! I loved the guy who changed his mind halfway through as well, that's legitimately a great mechanic for this sort of game, really means you have to pay attention. And when the counter rolled back to show more I laughed out loud.
I'm assuming there's no way to get past the Kobold when he comes back? I kept messing up the cyan one I'm pretty sure so I wasn't sure if doing it perfectly got you further.
Well done!
There's clearly a great game here with some really varied weapons and enemies, a lot of work must have gone into it! I did feel like it needed to be a bit more legible when it came to your abilities, I didn't really understand how the loadouts worked and there were a lot of different keys I could press to do different things - it wasn't clear how that all interacted.
Great artwork and audio, and controls are butter smooth, great job!
This is a very impressive dice rolling fighter with some well thought out modifiers on the dice - I especially love the steel face that makes the other side more likely to come up, having to think about the balance of your dice is really cool!
My only criticisms were that there should be a way to see what the modifiers will do to a die before you choose them - just some help text on both the choice screen, and on the slot (to remind players) would've gone a long way.
Great work!
This was really well done, I love these spinning plates types games, and the idea of somebody throwing a bomb on your desk with a minute on the timer and telling you to deal with it is hilarious!
My only criticism is that I wanted it to get a bit more frantic sooner! Day's 1-4 were pretty cruisey, and then Day 5 laid it on thick and I failed by telling the boss to do close up magic :D
Cool mechanic, and it runs smoothly as hell, nice work! I found the text to be a bit too obtuse, 'Follow Instrument' and such, it didn't really explain enough about what I had to do or the state of the level. I get that it was trying to be in-universe, but it felt a bit much for me.
Nice and juicy though, well done!
The sound effects were hilarious, and the art style was pretty fun! The wavy ground made it a bit hard to play for me, I would've preferred if those effects were kept to other objects, but it certainly looked cool.
And is this a father/son team? That's so cool! I gotta get my 12 year old into the next jam!
Really great work, I ended up with a rank B and :47 seconds left. Nice artwork, and the variety on the minigames was good. The modifiers added a real challenge to which added to the intensity.
The only one I wasn't sure of was the spiderwebs, it said to hold but I seemed to be able to just click them to get rid of them, and being webbed didn't seem to do much.
Great work!
Really clever idea, I love the idea of the hands being both a hazard and a way to get through the level!
Unfortunately I found it a bit hard to know which platforms I could stand on at times, and managing to stay on the moving hands was a bit janky which made it hard to get through a level.
Loved the artwork though, and a really great concept!
I loved this take on the theme! Great artwork, and fun gameplay too, it got very frantic by the end. All those needy caterpillars!
The only thing I wish is that the collection would persist outside of a run! During the game I was too busy feeding to look at the butterflies I was breeding.
And nice work on the voice line, good to get some other Aussie voices out there :)
Making a souls-like for a jam is a huge achievement, nice work! Once I got used to the controls (and realised the run was a toggle) it made things a lot easier. The classical music in the background really helped with the vibes too! I couldn't beat the boss, is there a way to dodge that slam attack? Am I just bad at timing?
Loved the artwork, especially the opening cutscene. The music was a great choice, and the sound design in general gave it the arcadey feel you would expect. I do have a new-found hatred for birds now - Ratthew needed a way to run those annoying things down! This was fantastic, great job! (My high score was 5:01)















