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Ben Slinger

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A member registered Dec 18, 2014 · View creator page →

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I can't believe I missed this during the rating period, what a great game! Fantastic polish, and I loved all the level effects and stat boosts. I managed to snag the top spot on the leaderboard too :D

Great work!



Oh, I just read Sicasera's comment, I didn't realise the head could do it, haha.

Haha, love the use of the animatronic rabbit and all the carnival rides, well done! I could not manage to turn off that ferris wheel though, is there a trick to it?

This game had so much depth to it, I loved it! The dog chasing down your last bullet, all the different effects from the bounces and kills, well done! My only critique is that it was sometimes hard to track your character when the bullet ended up too far way - maybe a picture in picture of the bullet or something in those cases would have helped. There were also a couple of times when the trajectory indicator showed it bouncing off empty spaces.

Overall though, fantastic job, one of the more polished and deep games in the jam!

This game was great, and had my 12 year old son freaking out as he watched over my shoulder, haha. I didn't manage to finish as there were a lot of axe-wielding maniacs by the end and I just wasn't good enough at knocking down bottles.

The ferris wheel felt like a missed opportunity though, I wanted something creepy to happen while I was stuck up there! As it was, it was so slow that I avoided it on my second playthrough. I did keep trying to jump on it to get away from enemies though, without any success, haha. Well done!

The scenes at the beginning were a good use of some of the Sidekick characters, and you've got the start of an interesting action RPG. The Skeleton King was tough!

It's a shame you weren't able to develop the game itself much beyond the basic framework, as I love to see point and click adventures in these jams. As it stands it feels like mostly clicking without much feedback, and trying to figure out which verbs do the thing I expect (eg. I would've expected 'Move' to give me some feedback on the doormat, or to get the key from the rock rather than 'Take'-ing the rock.

If this is what you were hoping to get out of the jam though, good job!

Great use of the particle effects and emotes, and the vignetting and music changes as you got fewer and fewer left was really cool. Great entry for the One Pack Challenge!

Wow, it really is just a bunch of Santas! It was so sad to see my comrade Santas drop around me as I tried to hold the line :D

Must have been unlucky! I managed to escape, just left all my friends to die to the witch, haha

Great atmosphere! The pixel shader made it feel really chunky and the light through the fog really made for a cool effect. Bunny was scary AF!

Cool idea! I liked that your friends were your lives, pretty dark, haha. I couldn't figure out how to save them once I had all the keys though, I didn't find any doors I hadn't opened. Loved the random flickering of the lights, great atmosphere.

Oh, even better that it had all the different poses! Great work :)

Fantastic premise, and loved the voice acting. It didn't seem like there was any reason to actually sort heads correctly though, is that right? Or is that what unlocks the secret? It made it feel a bit pointless, which perhaps is what you were going for, but it was less satisfying then as I was just throwing heads around willy nilly. (Which, don't get me wrong, is still fun).

Great job!

I enjoyed the premise, but I think it needed a bit more feedback on some of the movement abilities - I couldn't quite tell when I'd 'latched' on to a wall for running, and it was unclear when a fall would kill me. The levels look great though, nice work!

What a fun take on the clean 'em up genre! Really well presented, very satisfying, great sound design. I'm amused at the thought of you placing all the bodies, I'm assuming you just ragdolled them all and baked their final positions? You should release a video of that process, haha

Thanks so much! Our very first instinct was to go with a gun with a lucky last bullet, but we pivoted to knives when we were still planning to go for the one pack challenge, and we're so glad we did! It wouldn't have made sense to do things like pinning to walls otherwise, and that ended up being such a great mechanic. Glad you had a knife time!

Thanks for persevering! Thankfully we had some friends and family playtest it a couple of days before the deadline and we realised that the settings we'd been playing on were way too hard, so we added the difficulty settings and the tutorial prompts. What is now hard difficulty is what the game would've released as otherwise! I think we really dodged a knife there!

Thanks for playing! I know my accent wasn't perfect but once I found Tex's voice I had a lot of fun adding in new voice lines everywhere, haha

And my daughters had a great time recording for Mira, especially since they got to drop a couple of f-bombs 😂 it was a real cut up!

Having to make a difficult choice at the beginning was an interesting dilemma! Unfortunately I found the nighttime gameplay too frustrating with no way of knowing if somebody was getting close when they could come from all directions. 

I like the idea, dueling guests and hearing a bit of their story or getting some lore, but unfortunately the movement and combat was a bit too janky, and the lore drops were a bit too vague to keep my interest. The mansion is impressively built though, and again, cool idea!

Loved the concept! I agree with others that with a more polished execution this could have been really cool. It was unclear when the reaper would see me or not, and there were a few moments that brought me out of the world, like what a character would say "Sorry, trading is on cooldown" :D

This was cool, but I wish some of the mechanics were explained a bit better. It wasn't clear to me what the lucky shot did, and when I go to the menu it looks like there are levels for your weapons and health but I had no idea how to level them up!

Otherwise, a reasonably capable twin stick shooter with a creepy atmosphere, nice work!

Great build! I loved the configuration options, all the debris, the styling was great. Unfortunately it was a bit too difficult, I couldn't make it past the second round no matter which configuration I had. I think if I'd managed to earn some tickets for destroying one of the twins, or still getting some for losing so I could upgrade over time even across losses then it might've worked a bit better.

Fantastic work though!

The third person animation was very smooth, felt good to run and jump around. The gameplay felt a bit too fetch questy for me , and some of the chests seemed to be out of reach, was there a way to get those? It was thrilling to see a knight closing in on you as you try to finish looting a chest though!

Fun little twin stick shooter! I managed to beat it on my second try once I realised how powerful the flame powerups were - reminded me of the old game Crimsonland that I sunk 1000 hours into :D

Thanks so much! As you suspected the outside lighting is a web build issue, the download version looks and feels much nicer :) Good point on the music change after load though, wish we'd done that!

Thanks for playing, glad you have a bladey good time!

Great job building this with the single pack, the SIMPLE packs give it a particular lo-fi vibe. I did find it a bit too dark, even with the brightness up, which was a little frustrating. A really great build for just one week though, did you build out the whole level by hand or use some procedural generation?

Loved the polish on this one, great interface and lighting! I managed to get 2 out of 6 kids out, the footprint trails and the coverage at the end was a great little UI touch. It wasn't clear to me what triggered the balloons, they were the most annoying part!

Great job!

Thanks for waiting, and glad you enjoyed it! Load time is definitely better on the native builds, and you get nicer lighting and better performance as well :)

Super atmospheric, and great sound design and writing. I loved all the little creepy touches each time you went out into the woods, and you captured the 'did I just see that' out in the woods perfectly! Great work!

Heart wrenching. I need to go hug my Mum.

Beautifully written, and well deserved of the #1 Narrative spot in the GMTK jam. Wonderfully poignant.

Thanks, Librarian was definitely the primary influence as I'm sure you guessed. I couldn't help but throw some extra narrative on top though :)

Thanks so much for playing! We had a lot of fun doing the voices :)

Thanks so much for playing! I'm glad our humour came across :)

Oh, I loved this one! This art style always does it for me, and the writing was really good. The bromance with Brad was sweet.

My only criticism is that I couldn't click through the text once I'd seen it once! I would've gone through more endings if I could speed back to the point I'd gotten up to :)

Great job!

Love the sprite of the character, super cute! All of the little tricks were funny, and I love the main idea of trading risk vs reward at the beginning. Would love to see that expanded into something larger!

This was super creative! I was not expecting the crafting elements, or the tricky minigames, and I love the EVIL RAT sound, haha

I agree that I think the battle rounds should have been lower, it got a bit tedious fighting people. But really clever ideas!