I can't believe I missed this during the rating period, what a great game! Fantastic polish, and I loved all the level effects and stat boosts. I managed to snag the top spot on the leaderboard too :D
Great work!

This game had so much depth to it, I loved it! The dog chasing down your last bullet, all the different effects from the bounces and kills, well done! My only critique is that it was sometimes hard to track your character when the bullet ended up too far way - maybe a picture in picture of the bullet or something in those cases would have helped. There were also a couple of times when the trajectory indicator showed it bouncing off empty spaces.
Overall though, fantastic job, one of the more polished and deep games in the jam!
This game was great, and had my 12 year old son freaking out as he watched over my shoulder, haha. I didn't manage to finish as there were a lot of axe-wielding maniacs by the end and I just wasn't good enough at knocking down bottles.
The ferris wheel felt like a missed opportunity though, I wanted something creepy to happen while I was stuck up there! As it was, it was so slow that I avoided it on my second playthrough. I did keep trying to jump on it to get away from enemies though, without any success, haha. Well done!
It's a shame you weren't able to develop the game itself much beyond the basic framework, as I love to see point and click adventures in these jams. As it stands it feels like mostly clicking without much feedback, and trying to figure out which verbs do the thing I expect (eg. I would've expected 'Move' to give me some feedback on the doormat, or to get the key from the rock rather than 'Take'-ing the rock.
If this is what you were hoping to get out of the jam though, good job!
Fantastic premise, and loved the voice acting. It didn't seem like there was any reason to actually sort heads correctly though, is that right? Or is that what unlocks the secret? It made it feel a bit pointless, which perhaps is what you were going for, but it was less satisfying then as I was just throwing heads around willy nilly. (Which, don't get me wrong, is still fun).
Great job!
Thanks so much! Our very first instinct was to go with a gun with a lucky last bullet, but we pivoted to knives when we were still planning to go for the one pack challenge, and we're so glad we did! It wouldn't have made sense to do things like pinning to walls otherwise, and that ended up being such a great mechanic. Glad you had a knife time!
Thanks for persevering! Thankfully we had some friends and family playtest it a couple of days before the deadline and we realised that the settings we'd been playing on were way too hard, so we added the difficulty settings and the tutorial prompts. What is now hard difficulty is what the game would've released as otherwise! I think we really dodged a knife there!
This was cool, but I wish some of the mechanics were explained a bit better. It wasn't clear to me what the lucky shot did, and when I go to the menu it looks like there are levels for your weapons and health but I had no idea how to level them up!
Otherwise, a reasonably capable twin stick shooter with a creepy atmosphere, nice work!
Great build! I loved the configuration options, all the debris, the styling was great. Unfortunately it was a bit too difficult, I couldn't make it past the second round no matter which configuration I had. I think if I'd managed to earn some tickets for destroying one of the twins, or still getting some for losing so I could upgrade over time even across losses then it might've worked a bit better.
Fantastic work though!
The third person animation was very smooth, felt good to run and jump around. The gameplay felt a bit too fetch questy for me , and some of the chests seemed to be out of reach, was there a way to get those? It was thrilling to see a knight closing in on you as you try to finish looting a chest though!
Great job building this with the single pack, the SIMPLE packs give it a particular lo-fi vibe. I did find it a bit too dark, even with the brightness up, which was a little frustrating. A really great build for just one week though, did you build out the whole level by hand or use some procedural generation?
Oh, I loved this one! This art style always does it for me, and the writing was really good. The bromance with Brad was sweet.
My only criticism is that I couldn't click through the text once I'd seen it once! I would've gone through more endings if I could speed back to the point I'd gotten up to :)
Great job!