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Ben Slinger

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A member registered Dec 18, 2014 · View creator page →

Creator of

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Thanks so much for playing! We had a lot of fun doing the voices :)

Thanks so much for playing! I'm glad our humour came across :)

Oh, I loved this one! This art style always does it for me, and the writing was really good. The bromance with Brad was sweet.

My only criticism is that I couldn't click through the text once I'd seen it once! I would've gone through more endings if I could speed back to the point I'd gotten up to :)

Great job!

Love the sprite of the character, super cute! All of the little tricks were funny, and I love the main idea of trading risk vs reward at the beginning. Would love to see that expanded into something larger!

This was super creative! I was not expecting the crafting elements, or the tricky minigames, and I love the EVIL RAT sound, haha

I agree that I think the battle rounds should have been lower, it got a bit tedious fighting people. But really clever ideas!

Super creepy! I was hoping for some more puzzle elements, but having the resource management of the lantern was a great addition and the atmosphere worked really well. The artwork was wonderful! Great entry!

Great work! Really well balanced, and very difficult but very satisfying when you make it! I got as far as level 9 before I gave up :)

I very well may have got 2 wrong each time, haha - is the frog's supposed to be mega shaken?

Oh yeah, I LOVED this! Great expressive pixel art, the music was fun and tense at the right moments, and the gameplay ramped up in a very satisfying way.

My only criticism is that it was too easy to accidentally make a choice on the random events that came up because I was filling out somebody's order, I suggest making a choice uses different keys so it has to be explicitly dismissed.

Great work!

This was utterly charming! I loved the guy who changed his mind halfway through as well, that's legitimately a great mechanic for this sort of game, really means you have to pay attention. And when the counter rolled back to show more I laughed out loud.

I'm assuming there's no way to get past the Kobold when he comes back? I kept messing up the cyan one I'm pretty sure so I wasn't sure if doing it perfectly got you further.

Well done!

Holy cow, this was great! What a fantastic idea, especially the imprinting of the run so you can have your past self racking up more time while you run on ahead. So good!

There's clearly a great game here with some really varied weapons and enemies, a lot of work must have gone into it! I did feel like it needed to be a bit more legible when it came to your abilities, I didn't really understand how the loadouts worked and there were a lot of different keys I could press to do different things - it wasn't clear how that all interacted.

Great artwork and audio, and controls are butter smooth, great job!

This is a very impressive dice rolling fighter with some well thought out modifiers on the dice - I especially love the steel face that makes the other side more likely to come up, having to think about the balance of your dice is really cool!

My only criticisms were that there should be a way to see what the modifiers will do to a die before you choose them - just some help text on both the choice screen, and on the slot (to remind players) would've gone a long way.

Great work!

Fun platformer, the speed run aspect really made it more interesting too - I got an A on my second run!

Thanks so much for playing, I'm glad you enjoyed it! And I agree, we all have trouble turning off our phones for sleep these days, right? :D

This game is amazing! The music swelling as the rocket ascends hits so hard, fantastic job.

I'm not good at it though - apparently I can build a stable rocket or a powerful rocket, but not both. I think I maxed out at about 50k. I had a hell of a lot of fun trying though!

This was really well done, I love these spinning plates types games, and the idea of somebody throwing a bomb on your desk with a minute on the timer and telling you to deal with it is hilarious!

My only criticism is that I wanted it to get a bit more frantic sooner! Day's 1-4 were pretty cruisey, and then Day 5 laid it on thick and I failed by telling the boss to do close up magic :D

I really liked this game! Lovely sprites, and figuring out the different effects of the nodes was cool. I did have to keep referring back to the images initially so some on-screen details of what you've grabbed might've helped.

Nice job!

Cool mechanic, and it runs smoothly as hell, nice work! I found the text to be a bit too obtuse, 'Follow Instrument' and such, it didn't really explain enough about what I had to do or the state of the level. I get that it was trying to be in-universe, but it felt a bit much for me.

Nice and juicy though, well done!

The sound effects were hilarious, and the art style was pretty fun! The wavy ground made it a bit hard to play for me, I would've preferred if those effects were kept to other objects, but it certainly looked cool.

And is this a father/son team? That's so cool! I gotta get my 12 year old into the next jam!

Really great work, I ended up with a rank B and :47 seconds left. Nice artwork, and the variety on the minigames was good. The modifiers added a real challenge to which added to the intensity.

The only one I wasn't sure of was the spiderwebs, it said to hold but I seemed to be able to just click them to get rid of them, and being webbed didn't seem to do much.

Great work!

This is a cool idea, I love meta-games like this (hence the meta-game aspect of my own entry). I'm looking forward to seeing what happens when it reaches zero!

Thanks for playing! I meant to put in a decaying probability on the events so they would still be random but you'd be less likely to get repeats, but we ran out of time. Would've been fun to have them actually affect each other like that too though!

A solid game with a nice effective but simple aesthetic, from the visuals to the sound effects. It was fairly difficult, but I managed to get a medium game completed!

Thanks! Don't forget to come back once the countdown has reached zero to see the additional ending 😎

I'm glad you enjoyed part 2 in my series of cozy games that are actually anxiety inducing 😁

Very trance-like, nice job! The timer was cut off on the web version unfortunately but I was running into obstacles more than running out of time so it was fine :)

Thanks for playing! The gameplay did end up being a bit simplistic so we tried to lean hard on style and vibes. Glad you enjoyed it!

I could see this being a popular clicker with some more work - lots of opportunities for expansion!

9811 was my high score! This was a really unique idea, I loved that you used the countdown itself as the currency. At first I was confused because I thought the red was a highlight meaning I had to click it, but I quickly figured that out, haha.

Really clever idea, I love the idea of the hands being both a hazard and a way to get through the level!

Unfortunately I found it a bit hard to know which platforms I could stand on at times, and managing to stay on the moving hands was a bit janky which made it hard to get through a level.

Loved the artwork though, and a really great concept!

I loved this take on the theme! Great artwork, and fun gameplay too, it got very frantic by the end. All those needy caterpillars!

The only thing I wish is that the collection would persist outside of a run! During the game I was too busy feeding to look at the butterflies I was breeding.

And nice work on the voice line, good to get some other Aussie voices out there :)

Cool idea, it felt like a Point Blank game, like I should be using a light gun to shoot the right tickets! Great job!

This was such a clever puzzle game! I was amused that in some of the levels there was a bunch of blocks but I could just run down the steps and jump on the flag, not sure if that was intentional :)

Fun and tense little platformer! I had a nice moment where I was down to one second but managed to pull it back and last a bit longer. Some good mechanics with the green algae stuff and being able to stand on it to get access to the orbs, but then having to slash through it sometimes. Nice work!

Making a souls-like for a jam is a huge achievement, nice work! Once I got used to the controls (and realised the run was a toggle) it made things a lot easier. The classical music in the background really helped with the vibes too! I couldn't beat the boss, is there a way to dodge that slam attack? Am I just bad at timing?

Great use of the theme! It seemed reasonably balanced especially for a jam game too, which is an achievement. Great visuals and use of sound effects too!

Holy cow, nice score - thanks for the tip on hitting the birds though, I clearly missed that!

Loved the artwork, especially the opening cutscene. The music was a great choice, and the sound design in general gave it the arcadey feel you would expect. I do have a new-found hatred for birds now - Ratthew needed a way to run those annoying things down! This was fantastic, great job! (My high score was 5:01)

Great job! I wanted to end up in space :)