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It's a shame you weren't able to develop the game itself much beyond the basic framework, as I love to see point and click adventures in these jams. As it stands it feels like mostly clicking without much feedback, and trying to figure out which verbs do the thing I expect (eg. I would've expected 'Move' to give me some feedback on the doormat, or to get the key from the rock rather than 'Take'-ing the rock.

If this is what you were hoping to get out of the jam though, good job!

Thank you! Yes, time ran out, I was tired and found, that the command interfaces lacked a propert "use x with y", this messes some thing up and I sadly had to skip the cooperative puzzle. This really hurt me. And yes, the game lacks a lot of text and although the process of adding them is quite efficient, it creeped out of the time window.