What a fun take on the clean 'em up genre! Really well presented, very satisfying, great sound design. I'm amused at the thought of you placing all the bodies, I'm assuming you just ragdolled them all and baked their final positions? You should release a video of that process, haha
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Thank you!
Ragdoll and baking skeletal characters would be more accurate and look better, but I was worried about performance and high draw calls with thousands of uniquely posed bodies. Luckily the Synty Kingdom pack already has a dozen 'dead soldiers' in different poses. I just physics simulate small groups of bodies, then bake the transforms and do the next batch. With only 10 unique meshes, the bodies are instanced/batch rendered and performance is great. Only took an hour to fill the level with 3000 bodies.
Here's a clip of the process: