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I enjoyed the premise, but I think it needed a bit more feedback on some of the movement abilities - I couldn't quite tell when I'd 'latched' on to a wall for running, and it was unclear when a fall would kill me. The levels look great though, nice work!

thanks! Yea the fall damage was something that i kept tinkering with but couldn’t quiet get right in time if i ever take the idea further definitely something i want to fix!