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(+1)

An interesting take on bullet hell, as the player doesn't take damage from the bullets directly. The tutorial does a great job of teaching the mechanics of this game! One minor annoyance is the grab order of the ingredients, especially with yellow at the bottom. Oftentimes, it would inexplicably grab the ingredients above it, though it is not an issue with the generous timer. I love the diegetic UI design, and I will take note of it for my next game. 

(+1)

Thanks for the feedback - the yellow tiles are deliberately at the back as part of the difficulty curve but I will happily concede I never quite managed to get the grab mechanic to work flawlessly and sometimes nearby tiles higher on the z axis would be grabbed.