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A jam submission

Get The Hell Outta HereView game page

Submitted by Algilrod — 15 hours, 44 minutes before the deadline
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Get The Hell Outta Here's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#44.6674.667
Audio#173.8333.833
Theme#183.7003.700
Overall#243.7673.767
Fun#343.6333.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
All in 1 shader
Dark fantasy studio - PIXEL faster stronger harder (music)
Ultimate SFX Bundle - HD Remaster

Are you using any AI generated assets?
I have just used AI for debugging sometimes

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Comments

Submitted (1 edit) (+1)

I LOVE the pixel art in this game!

The gameplay is pretty fun, although I’m not fully convinced of the unstable mechanic. I see where you were going with all the powerups that make the unstable shooting better, but I think maybe the character should bounce around the screen a bit less, or at least you should give the player some agency over where they’re going to end up!

The roguelike aspect feels like it could be balanced a bit better too, but I understand that’s quite hard given the limited playtesting one can do during a JAM.

Overall, I think the game’s pretty fun and has good potential. Great job!

Submitted(+1)

10/10 game.

how you managed to cram that much cool stuff into a game in 10 days baffles me, well played sir. (i did phase out the level 2 rounds after the "well done sir") but that's my only criticism

Submitted(+1)

I reached 32800 points during my last run (died in room 22 I think? I had 14800 points when congratulated), was a bit sad that I got bounced out of the second to last room and then had to progress with no access to the event as I had only one heart left.

I had a ton of fun playing. The game is super bouncy, the art, music and sound effects are all nice and catchy, I love alternating between precise dodging and relying to chaos, although obviously the most fun upgrade is Unstable Rift for full chaos (and it's probably among the strongest ones too as combined with the other ones it gets very useful). Finally the cat noises are very good as I kept (really, for all the time I'd play) wondering if my cat was calling me, while I think she never did.

Great game!

Submitted(+1)

The first thing I noticed-- Not sure how intentional it was, was how the shooting rate (even when unstable) seemed to be in sync with the music's BPM, almost creating a sort of rhythmic feel to the whole thing. It really elevated the feel of the production, alongside the lighting effects and the cute designs. However, even putting aside the bug, I just felt like the main mechanic kind of lacks player agency. When your gun becomes unstable, there is very little you can do, and if there are bullets around it's basically just praying you don't get bounced all around. To its credit it offering you health between rooms does mitigate this (though no idea why it always does it in the roguelike three-cards format when it always offered me some combination of two hearts, or all hearts [do the blue cards mean anything different?]), but it still means you can have a plenty good run just ended on the spot. While I think iframe dashes can be kind of a "generic" design idea in this kind of top down shooter, in this case something like that that you could do mid-instability to give yourself some defense in a pinch would've helped a lot, or just some kind of defensive maneuver altogether to give the player more control. Overall, though, pretty charming experience! You've got a lot of potential.

Developer(+1)

Heyy, thanks for playing!! All the feedback is really appreciated! <3 (sorry for the late response though) The different colors of the upgrades and heals are just to indicate its rarity (white - common, blue - uncommon, purple - rare, yellow - legendary) So that's why the blue heal is more powerful than the other for example.

Submitted(+1)

Impressive as a package, it looks and sound good, a whole world is there !!!

Interesting idea that you are the one unleashing the 'bullet hell' ^^

Submitted(+1)

The game is good, but I think it could've been so much better. The cats are so cute, music and sfx are amazing, and I love the idea of stopping attacks to prevent unstable shots so I can dodge the bullets. Even upgrades are well designed around unstable shots, and enemies have unique patterns. But it's too buggy... (or unstable?)
Enemies often escape the room, white cats telefrag you, and the magic circle blocking the door disturbs your movement. Recoil or knockback seems to be stacked weirdly, so you often get launched outside the room, and bouncing bullets sometimes work and accelerate like crazy. Also, the slippery movement and large hitbox make precise dodging impossible, even when the gun is stable.
This can be just me, or a skill issue, but I believe this'll be a masterpiece with more polished gameplay!!

Submitted(+1)

I really enjoyed the game, the art style is brilliant and the music track is also quite good. That's the most interesting approach to the theme I've seen so far. Also the progression is really well made. Apart from getting stuck outside the map two times i had fun, great job!

Developer

Thx for playing!!

Submitted(+1)

Great job! Really like the visuals and gameplay and the unstable gun is quite fun and an amazing idea for the theme. Why you have to make me feel so bad about defeating the enemies with those cat sounds tho😢


Playing in the browser i found 2 bugs: 

-the enemies seem to often escape out of the level bounds.

-the progression choice don't appear visually, there is just 3 dots/gems? with no text.

Developer(+1)

Thanks for playing! I will make a disable button for the cat noises then on a post-jam update, sorry for that. Also about the upgrades don't showing up, I found it really weird because it's working for me and other people. Maybe it depends on the browser you use idk. 

But anyways I'm glad you liked it!

Submitted(+1)

I tried it again in chrome and it worked so it seems to be firefox or floorp (the firefox fork i use) specific

Submitted(+1)

What an experience! Tutorial and progression is extremely well done and fair; visual, audio and art are incredible and they fit together perfectly; the theme is really well made and they juice and feedback is a lot for the time you had creating the project. Really admirable work. As side note I would just suggest to have a variable to check if the player have all the hearts in order to remove obvious choices like the one in the image I had multiple times.

Overall really incredible job!

Submitted(+1)

One Hell of a Roguelike XD

Ok ok sorry about the stupid pun :(

Jokes aside the game’s pretty good.

I like the spritework and overall hell theme.

Music track is also quite good.

Gameplay wise the movement and aiming feel solid, the recoil is a bit wild though, so much in fact that it softlocked me at some point, i chose the explosive bullets upgrade and already had the bouncy one, and at some point i don’t exactly know how the recoil pushed me out of bounds. I could still here i was shooting when clicking but i couldn’t see the character and couldn’t seem to go back :/

Other than this small setback i liked it, Good job :)

Submitted(+1)

The recoil was a little harsh, making movement somewhat difficult. That aside, I LOVE the art style. Demon cats with guns is such a great concept for a game.

Submitted(+1)

Great graphics and animation. Too slow to play though. I feel like it is way too easy the whole time and I get bored too quickly. But just some small tweaks to make it harder and I feel like I would buy this somewhere for money. Super well done!

Submitted(+1)

Amazing concept, amazing art style and visuals, and nice audio! You did amazing man! However, i felt like it was super easy and slow at the beginning, so maybe with some balancing this game could become amazing!
- also there was some bugs like going out of the map

Submitted(+1)

Honestly, for me, this is the best game I’ve played so far. First of all, you nailed the “unstable” theme — even though it’s super frustrating at times, it makes sense and has a purpose. You did a solid job with the power-ups, and I absolutely loved the art style and overall feel of the game. I did find some bugs with the walls — I could pass through them and skip to the next level , but considering the game jam time limit and the amount of work you put in, it’s honestly fantastic.

Submitted(+1)

Glad to see another dungeon crawler! Amazing artstyle, upgrade system and implementation of the theme!

Submitted(+1)

Holy shit, I love the art <3 The character felt a bit floaty, but everything was great! I love the enemies :)

Submitted(+1)

A very fun little roguelike with a good use of the theme. The powerups were well designed to go with the unstable bullets. Great job!

Submitted(+1)

Very nice game, but I need more control during unstable bullets. 

Submitted(+1)

Awesome game, I loved the art and the music, a really good roguelike.

Developer

Thanks for playing!! I'm glad you liked it!