For some reason, none of the missions had a > 0% chance of success for my poor goblin Hank, even when he had bought himself a fancy dagger and ring at the shops. I like the theming and the art!
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I enjoyed it! It was a good flow of information to keep me engaged, and I loved that I could name my baddies. If you were to keep working on it after the jam, I’d say putting a cap on the chance of a sucesful expedition might be a good place to start. I found myself only going for certain victory because I’m one of those “optimize the fun out of the game” types.
Great work!