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(+1)

It would be nice to have a quick reset button to not have to wait several seconds before retweaking the traps. The timings didn't seem synced with the tile space movement which led to unexpected results.

Thanks for playing Jaime!

A way to reset the stage when its a clear lost cause would be handy indeed. Timing the traps to the in-game ticks would have been a better code implementation!

Thank you for the feedback!!