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(+1)

The looooooooong alien arms are going to go somewhere into long term memory to be remembered at some random future moment. How did you code that might I ask? My main critique is that I didn't get to fully use the dice combos to their maximum potential, as the drinks were limited in use.

You should definitely use the wildcard "side effects included", as using some drinks can hurt future runs

The arms are actually very simple! It's just a few RigidBody2D objects connected by springs. The shoulder is fixed in place and the hand is attached to the mouse. They're connected with a Line2D object.

Something like this (but I didn't get the smoothing to work): https://www.reddit.com/r/godot/comments/1dlfve1/how_to_make_a_smooth_physicsbase...