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Each path will grant a specific increase in certain stats, as well as new abilities. While I want every path to at least feel viable, there are going to be certain character paths that scale better than others. For example, you'll likely end up with a stronger Gremory build by putting her in to a path that focuses on magic rather than physical damage. But I also don't want there to be just one ideal path for each imp! 

Bottom line is some paths may not be a perfect compliment to an imp's skill set, but I don't want any of them to feel like a wasted decision or some kind of a noob trap or something. 

perfect time for me to check notifs, I have plat in sekiro/bloodborne and I’m not knew to turn based, I don’t care what it takes, Vepar is getting that scooby doo club sandwich.

She's well overdue for a scooby doo club sandwich!

In my experience, DoT builds benefit quite a bit from having ways to avoid dying while their damage stacks; with Gluttony being a high HP damage sponge path, I could see some Glut-Vepar builds working out!

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ooohhh like the old toxic leech seed bulbasaur cheese strats. I’ve been out of the loop, they have to have patched that since the gb color

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I hope your ass is ready for the play test to get Waterloo’d by my 17 ton shitbrick veparbasaur

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I will never NOT be ready for a Vepar ass-crushing build!

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Ive seen an anaemic monster energy girl rip through a rib rack like a mountain lion bone-in beleth is gonna have a rough night.