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(+1)

This was a fun idea!

Agreed with the other comments here that the key things I would have liked to see were a quick restart option and the trap timings matching the movement ticks. The difference in timing made it difficult to directly reason about, and made it frustrating that I had to re-place the traps when the level restarted, since I often just wanted to change a trap timer slightly. It would also have been nice to be able to place the traps anywhere along the path, as it was it felt like I rarely had any really choices other the timings.

All of that said, this is still a pretty complete game that’s pretty entertaining all the way through, so nice job!

Thanks for playing square!

Yea on hindsight the mismatch in time scale is jarring! Adding in more options for trap placement might also make the game feel less onRails!

Thank you for taking the time to leave such a comprehensive feedback!