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Neon Highway's itch.io pageCharacter Count499
Game Code
::d::x=0y=0f=.003r=.015m=64srand(m)b=btn
for i=0,65 do
for j=8,15 do
if i>m then
sset(j,i,6)
else
sset(j,i,rnd({12,14,0,0,0}))
end
end
end
n=-2.5o=100z=0p=6
::q::cls()z+=y
if(b(0))x+=.75
if(b(1))x-=.75
if(b(2))y+=r
if(b(3))y-=r
p+=x
x*=.85y*=.85n+=.125o+=n
for i=1,m do
d=1/cos(.07+i*.0028)sspr(8,d+z,8,1,m-75/d+(p*((m-i)/m)),128-i,150/d,1)end
if o>99 then
if(z>63.4)?"win!\^7",61,62,8
if(pget(m,103)<9)then
?"\^6"
goto d
end
n=-2.5end
circfill(m,o,3,5)circ(m,o,3,6)line(61,103,67,103,0)flip()goto q
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Comments
Holy heck - I mean... WOW! ๐คฉ
There's all of us playing in 2D and you're out here going
"Hey guys, there's like a whole other dimension ya know!" ๐
Ok, enough joking around - this is seriously impressive tho.
It not only looks & plays great, but it's also "buttery" smooth!
Superb entry, congrats mate ๐
P.S. - I was quite relieved to see there was a "winning" line - reckon I was one bounce away from falling to infinity ๐
Thank you for all the kind words—coming from the person who demade No Man's Sky for a tweettweetjam, I want to frame this comment and put it on my wall๐
The curve when you're close to the edge is such a nice touch
Thank you! That's actually an artifact of bodging this together in a way to save space—I think I'd need a few more characters to make the projection accurate (at least, doing it the way I'm doing it!)๐
Love when things like that become satisfying features.
Just amazing!
Thanks very much! :)