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Paul Nicholas (Liquidream)

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A member registered Jun 28, 2016 Β· View creator page β†’

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Dog-nammit 🀦 - I didn't even think of that as a possible clue (very clever! πŸ˜‰) 

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This was a lovely, thought-provoking (as always) entry πŸ™‚
Impressive that you managed to get 3+ really interesting stages in 1K!

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⚠️ SPOILERS  BELOW... βš οΈ

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Stage 2 took the longest (I ended up doing the whole "grid sweep" approach πŸ˜…)
But got there eventually.

Sweet ending too.
Really well done! πŸ‘

Holy Mode 7, Batman! 😯
When I saw this posted, I thought "nah..." but you really did cram in a very playable (+buttery smooth) Mario Kart-like in just 1K! 🀯
Superb effort, nice one! πŸ˜™πŸ‘Œ

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Very polished entry with a compelling mechanic! πŸ˜ŽπŸ‘Œ
Alas, best I could manage was 23 πŸ˜¬πŸ˜‡
Thank you again for taking the time to submit to PICO-1K, Adam.
Honestly made my day, knowing the "jam" circle was complete 😊
(Now I regret not attempting that Gravity Hook 1K port I was toying with - maybe next year... πŸ€”πŸ˜…) 

This is SO good, Zep! 🀩
The quality of the mechanics and playability in this tiny 1K entry are *very* impressive 🀯
Found myself progressing, dying and repeating *several* times (very addictive!).
I also kinda love how this sits in perfectly alongside other procgen-driven games like LMS (in fact, I originally wanted the planet layer to be platform/side-on, but I have NO idea how to squeeze it in back in the day - you just proved it IS possible! πŸ‘)
Superb entry (...and thx for taking part! πŸ˜‰)
P.S. How do u enable the cool zoomed-out/map view!? 😯

Wow, I can't believe how feature-rich this port is for 1K! 🀯
The intro music sounds spot on too - really impressive.
I almost lost all my lives getting across once, but then I found my groove and completed a full set (..before getting splatted again on L2) πŸ™ˆπŸ˜…
Great entry πŸ‘

Awww... that's a lovely surprise - thank you very much, @Macario! 😊

It's been an absolute pleasure creating & running #Pico1k for the past 6 years.

Alas, I don't have as much free time as I used to - else I'd do more complex (+potentially multiple) entries. But I am very glad it still seems to be a popular jam (with this year is on course to be one of the biggest!).

So, I too am definitely taking part in the celebration (didn't even think of it that way) and also fully appreciate the support from everyone in the community along the way πŸ™

Here's to many more PICO-1K jams πŸ₯³πŸŽ‰

I won't lie, this comment made my day! πŸ˜Š 
Very glad to hear you enjoyed it (esp. with the changes made) 

Thank you very much for the kind words πŸ™

No worries.
Alas, didn't make the mosaic, but more than happy to re-share any social posts, as always.

Another amazing entry - bonkers how you fit so much in here!
Alas, kept getting stuck at the tall ledge on lvl 2, so had to bail.
But will try to nail it another day πŸ˜‰

Hi Jade,
Do you have a gif/screenshot I can use (even if not final) to include in the final jam mosaic?
Thx

Are you referring to Itch.io's game page editor?
If so, I just use the (ΒΆ Format) > "Code" option from the toolbar of the main text editor.

If you mean within the actual jam submission form?
Then I don't think that's possible, as it's a simple multi-line text box - so it'll just show the raw text.
(Which is fine, as it's intended for me/others to be able to copy + paste your code to verify the entry, if needed)

Hope this helps πŸ€“

βœ… Done! πŸ˜‰

This is brilliant.
Not only did u squeeze a ton of functionality into 1K.
But it's also a really helpful tool πŸ‘Œ
I did take a quick peek at the code, but still absolutely no idea how it works! πŸ˜…
Thx for creating such a useful entry, nice one! πŸ‘

P.S. - Are you ok with me adding this tool to the Jam page? (w/ credit, of course)?

This is a really polished entry.
Really nice UX, transitions and SFX throughout.
(Not to mention a themed animated bg also!)
Alas, the best I could manage was 5 - but my memory is awful, so that tracks! πŸ˜…
Great work, nice one πŸ‘

This is a nice little toy - I had fun generating little landscapes
(here's one of my better ones...)

It's cool that you added the ability to set the layer colour individually too,
much nicer than just random colours.
Nice one πŸ‘

This is a really nice version of that classic.
Absolutely looks the part, UX is nice and clean (love unused LED segments, lovely embellishment!)
The SFX are just right and makes is even more satisfying to reveal a large area.
I got quite close on my 2nd go, but alas, took a gamble that didn't pay off.
Great entry, nice one! πŸ‘

 

This is wonderful! πŸ€©πŸ‘Œ
Not only are the modes clean (+fun) to use, but when you get to play, WOW
The "elastic" bounce effect on the player is well worth however many bytes it took.
I also really love your "demo" game - lovely art & layout.
Great seeing what others have created also.
A really solid entry, nice one! πŸ˜ŽπŸ‘

This is great - it's got all the essential elements (+even SFX!
Very impressive that you even got a menu and player mode also.
Love the use of checker board (FILLP) to do card backs, very effective!
Nice one! πŸ‘

Alas, my memory is clearly bad, as I scored a whopping 69 moves (nice!)

Dang, this is fun (+a really cool concept!)
Looks and sounds really great also.
Nice one! πŸ‘

(Full review left on main page)

Seriously, I'm so stoked you used my engine/framework to create is wonderful adventure.
(...and very glad you didn't need to tech support at all!! πŸ˜…)

Congrats again and all the best with the Jam πŸ‘

Happy to be "First" on this one πŸ˜‰
Firstly, wow again - seeing another game made with SCUMM-8 was an unexpected + very pleasant surprise! 😊
Secondly, was that genuinely a really awesome little adventure. It's gorgeous, sounds wonderful (even sounded Monkey Islandish at one point), has some really nice puzzles that are totally on point.
A perfect mini adventure, congrats! πŸ€“πŸ‘Œ

(+reminded me that I really gotta get back on that Picotron SCUMM-8 successor! πŸ˜…)

Thanks! 😊

This is really cool - found myself hooked trying to complete it on first go (alas, I failed).>
Was then wondering how you stored all the block states, then saw MSET and was like "ah..."
(I keep forgetting about using the Map data for TTJ, reckon I may have to change that next time!)
Congrats on the solid entry mate, nice one πŸ‘

Wow. Very impressive that you managed to fit slot func. in under 500 chars.
Love the look and colors here. Great use of low/64px mode.
It plays really well too (got the reel slow-down as well).
Great entry, nice one πŸ‘

Wow, another "stellar" (+buttery smooth) entry of yours! 🀯
You really have managed to get all the shmup elements in such a small space, very impressive.
Makes such a diff. having the "single instance bullet" (or whatever the mechanic is called) - adds way more tension πŸ˜…
The progressive "homing" attack waves feel great also, def not a cakewalk to play.
Finally, loving the P8SCII ship - especially clever use of ❀️ for twin engine jets, very cool πŸ˜™πŸ‘Œ
Another solid entry, nice one πŸ‘

Wow, that was quite haunting.
Wonderful narrative setup, you really do have a gift for words - I was hooked from the first paragraph.
The pure nostalgia of feeling like I'm using a rotary dial again was something I missed more than expected - good times 😊
Really nice and well-polished entry, congrats! πŸ‘

Neat little toy for sure.
Never ever occurred to me that this could be used for pixel/mosaic art, 'till I saw ur screenshots again (+the user-submitted ones).
Perhaps you've started a whole new art medium! πŸ˜€
Nice entry πŸ‘

Jelpi! πŸ˜€
(You have more patience that I do, bravoπŸ‘)

Yeah, you can see why I had a double-take when I saw ur great entry πŸ˜…
Thx for the kind words, glad you enjoyed it 😊

Thanks a lot 😊

Thanks a lot, Pancelor 😊 (+good score!)

Woah, that's tough ...but not too hard that you feel it's not possible πŸ˜‰
(Bet it plays well on touch devices also πŸ€”)
TBH, I found myself mostly staring at the beautiful lerp'd movement and dissolve effects πŸ€©πŸ‘Œ
Very cool entry, nice one! πŸ‘

That was a neat idea - especially to have the rotation in sync with the beat πŸ€“
Good job it didn't fail be for getting it wrong, or it'd been a short game for me πŸ˜…
Nice one πŸ‘

Woah, I *knew* I should've paid more attention in school
...and in that 1997 movie "Cube" (one of my favs πŸ˜‰)
Actually, I was shocked at how any factors I remembered while playing your fun (+tiny!) entry.
At first, I thought the hardest bit would be determining the right numbers.
Then I quickly realised that the jittery movements made it a mini-game to avoid the "wrong" numbers.
Very clever mix of design elements.
Cool entry, nice one! πŸ‘

Ha! Well, it's not nothing like squeezing in a 3rd-dimension... 😜
...but thanks for the kind words, much appreciated! 😊

Holy heck - I mean... WOW! 🀩
There's all of us playing in 2D and you're out here going
"Hey guys, there's like a whole other dimension ya know!" 😜
Ok, enough joking around - this is seriously impressive tho.
It not only looks & plays great, but it's also "buttery" smooth!
Superb entry, congrats mate πŸ‘
P.S. - I was quite relieved to see there was a "winning" line - reckon I was one bounce away from falling to infinity πŸ˜…

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Thanks a lot, Andy 😊

This is a really neat mash-up of the inspired games (a really addictive one!)
Had to keep playing as I was determined to get a half-decent score (best was 17 πŸ˜…)
Love the concept that, if you don't catch the ball, there's no floor to land on πŸ˜™πŸ‘Œ
Think the low-rez mode was a great idea - looks more prominent
(+makes the fast balls that much harder to "hit")
Nice one πŸ‘

Wow, "frantic" is the word alright πŸ˜…
Such a neat concept and really well executed & looks great! 🀩
Really cool entry for only 480 chars! πŸ‘
(My best was 17.2333)

Wow, this is such a relaxing submission! 😊
Found myself fishing much longer than I expected.
You've managed to pack in so much here, it's really impressive.
Really solid entry, nice one! πŸ‘

P.S. - Thx for the commented src
(I'm already bookmarking that tip for diamond collision detection!)