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Mayday Coast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme usage | #2 | 4.300 | 4.300 |
| Controls | #2 | 3.600 | 3.600 |
| Style | #3 | 3.800 | 3.800 |
| Overall | #3 | 3.750 | 3.750 |
| Playability | #4 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a lot of fun trying to save the ships, but the Ai and patching was sometimes atrocious, I'd shine a spot to avoid and things would just sail right into it, which sucked, or the round would start like 3 ships crashing immediately, I'd definitely say work on the patching and start locations for rocks and ships so there's no out the gate crash as soon as it spawns stuff.
Yes the AI is something we were trying to fix right up to the end of submission time. Now that the jam is over, the team is planning on uploading a patched downloadable version as well.
Awesome, I really liked the concept of the game, so a better Ai would be amazing, I can't wait to play it again with the update!
Grate little game, allot like old flash games I used to play way-back. Well done, really awesome concept and game design!
Overall fun game. Good music and art. And the concept is fun, kinda like those ATC/airport manager games.
I think it ramped up a little slow. It only started getting interesting around night 6, and was kinda boring before that. Maybe the night could cut short if there are no more ships planned or time could speed up if no boats are active on the map.
Also I may not have understood something about the pathing mechanics of ships, but occasionally there would be nothing I could do to keep some boats from crashing. I'd light up the area and the boat would bounce back and forth then just crash into rocks or the island.
Finally, I noticed the light circle would sometimes jitter. Not sure what caused it and it seemed pretty random, but when it did happen it was fairly annoying to watch
Yeah, we didn't have enough time to properly flush out the boat's AI. Now that the jam is over, the team is planning on uploading a patched downloadable version as well.
I had some issues getting this to work. Love the idea and the idea of mouse to move a light. But during the game the light jumped around erratically and wouldn't shine where I pointed and everything moved at a snail's pace. I don't know if it's my browser or the game.
Now that the jam is over, the team is planning on uploading a patched downloadable version as well. We've noticed a lot of people have complained about the browser only option.
Nice! Loved the voice acting haha. The only issue I had was after several nights sometimes ships would spawn right next to rocks near the edge of the screen and there was nothing I could do about it. But good job on this! Definitely fits the theme really well.
Thanks! We appreciate the comment and the play! :D Your game had good mechanical polish. It was challenging and fun!
Nice game, but why if ship sinks amount of lives don't change? (Sorry for bad grammar)
If the rescue helicopter makes it to the guy before they drown, the lives doesn't change. If the ship sinks and the guy drowns before the helicopter makes it to them, that is when you will loose a life. The helicopter has a cooldown timer between uses, so if multiple ships crash at the same time, that is when it is most likely you will loose a life.