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A lot of nice layers to this. I don’t really generally play this kind of game, so maybe this is more common than I know, but I though the coin value increase with time being magnetized was a really nice trade-off of risk/reward.

I stuck with it longer than I probably normally would to try to get dash kill but it didn’t really seem like that or the invincibility worked, although maybe I just misunderstood what they were. Beyond that, I thought the progression of upgrades and general layering of the gameplay was nicely done.

Great work!

Yeah, I think the dash kill was a bit bugged. Thanks for playing, and I'm glad you enjoyed.

Actually, I originally had a shield timer which would extend your i_frame to a little longer than the time spent dashing. It felt good to use, but I removed it because it allowed an exploit where you could spam dash and never die. I think removing it was the cause of the bug, but maybe I need a different way to fix that exploit.